QMatrix4x4 ( qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal )
QMatrix4x4 ( const QGenericMatrix<N, M, qreal> & )
column ( int ) const : QVector4D
data () const : const qreal *
frustum ( qreal, qreal, qreal, qreal, qreal, qreal ) : QMatrix4x4 &
lookAt ( const QVector3D &, const QVector3D &, const QVector3D & ) : QMatrix4x4 &
map ( const QPoint & ) const : QPoint
map ( const QPointF & ) const : QPointF
map ( const QVector3D & ) const : QVector3D
map ( const QVector4D & ) const : QVector4D
mapRect ( const QRect & ) const : QRect
mapRect ( const QRectF & ) const : QRectF
mapVector ( const QVector3D & ) const : QVector3D
ortho ( qreal, qreal, qreal, qreal, qreal, qreal ) : QMatrix4x4 &
ortho ( const QRect & ) : QMatrix4x4 &
ortho ( const QRectF & ) : QMatrix4x4 &
|
perspective ( qreal, qreal, qreal, qreal ) : QMatrix4x4 &
rotate ( qreal, const QVector3D & ) : QMatrix4x4 &
rotate ( const QQuaternion & ) : QMatrix4x4 &
rotate ( qreal, qreal, qreal, qreal ) : QMatrix4x4 &
row ( int ) const : QVector4D
scale ( const QVector3D & ) : QMatrix4x4 &
scale ( qreal, qreal ) : QMatrix4x4 &
scale ( qreal, qreal, qreal ) : QMatrix4x4 &
scale ( qreal ) : QMatrix4x4 &
setRow ( int, const QVector4D & )
translate ( const QVector3D & ) : QMatrix4x4 &
translate ( qreal, qreal, qreal ) : QMatrix4x4 &
|