virtual void MouseOver (TObject *obj, UInt_t state); // *SIGNAL* virtual void ReMouseOver(TObject *obj, UInt_t state); // *SIGNAL* virtual void UnMouseOver(TObject *obj, UInt_t state); // *SIGNAL*TGLEventHandler emits them when needed. For example see TEveDigitSet and its sub-classes TEveQuadSet and TEveBoxSet.
OpenGL.EventHandler.ViewerCentricControls: 1 OpenGL.EventHandler.ArrowKeyFactor: -1.0 OpenGL.EventHandler.MouseDragFactor: -1.0 OpenGL.EventHandler.MouseWheelFactor: -1.0
gl_viewer->AddOverlayElement(new TGLCameraGuide(0.9, 0.1, 0.08));
TGLSAViewer::SetMenuHidingTimeout(200);
virtual TString GetHighlightTooltip(); virtual void UnSelected(); virtual void UnHighlighted();
typedef TEveVectorT<Float_t> TEveVector; typedef TEveVectorT<Float_t> TEveVectorF; typedef TEveVectorT<Double_t> TEveVectorD;
void ProjectChild(TEveElement* el, Bool_t sameDepth=kTRUE); void ProjectAllChildren(Bool_t same_depth=kTRUE);