/**************************************************************************\ * * FILE: State.h * * This source file is part of DIME. * Copyright (C) 1998-1999 by Systems In Motion. All rights reserved. * * This library is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License, version 2, as * published by the Free Software Foundation. DO NOT MISTAKE THIS LICENSE * FOR THE GNU LGPL LICENSE. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License (the accompanying file named COPYING) for more * details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ************************************************************************** * * If you need DIME for commercial purposes, you can contact Systems In * Motion about acquiring a commercial license. * * Systems In Motion http://www.sim.no/ * Prof. Brochs gate 6 sales@sim.no * N-7030 Trondheim Voice: +47 73540378 * NORWAY Fax: +47 73943861 * \**************************************************************************/ #ifndef DIME_STATE_H #define DIME_STATE_H #include <dime/util/Linear.h> class dimeState { public: dimeState(const bool traversePolylineVertices, const bool explodeInserts); dimeState(const dimeState &st); const dimeMatrix &getMatrix() const; const dimeMatrix &getInvMatrix() const; void getMatrix(dimeMatrix &m) const; void setMatrix(const dimeMatrix &matrix); enum { TRAVERSE_POLYLINE_VERTICES = 0x1, EXPLODE_INSERTS = 0x2, // private flags PUBLIC_MASK = 0x7fff, PRIVATE_MASK = 0x8000, INVMATRIX_DIRTY = 0x8000 }; void setFlags(const unsigned int flags); unsigned int getFlags() const; private: dimeMatrix matrix; dimeMatrix invmatrix; // to speed up things... unsigned int flags; }; // class dimeState inline const dimeMatrix & dimeState::getMatrix() const { return this->matrix; } inline void dimeState::setFlags(const unsigned int flags) { this->flags = (this->flags & PRIVATE_MASK) | flags; } inline unsigned int dimeState::getFlags() const { return (this->flags & PUBLIC_MASK); } #endif // ! DIME_STATE_H /******************************************************************** EOF */