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3DFace.h

This is the verbatim text of the 3DFace.h include file.
/**************************************************************************\
 * 
 *  FILE: 3DFace.h
 *
 *  This source file is part of DIME.
 *  Copyright (C) 1998-1999 by Systems In Motion.  All rights reserved.
 *
 *  This library is free software; you can redistribute it and/or modify it
 *  under the terms of the GNU General Public License, version 2, as
 *  published by the Free Software Foundation.  DO NOT MISTAKE THIS LICENSE
 *  FOR THE GNU LGPL LICENSE.
 *
 *  This library is distributed in the hope that it will be useful, but
 *  WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  General Public License (the accompanying file named COPYING) for more
 *  details.
 *
 *  You should have received a copy of the GNU General Public License along
 *  with this program; if not, write to the Free Software Foundation, Inc.,
 *  59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 **************************************************************************
 *
 *  If you need DIME for commercial purposes, you can contact Systems In
 *  Motion about acquiring a commercial license.
 *
 *  Systems In Motion                                   http://www.sim.no/
 *  Prof. Brochs gate 6                                       sales@sim.no
 *  N-7030 Trondheim                                   Voice: +47 73540378
 *  NORWAY                                               Fax: +47 73943861
 *
\**************************************************************************/

#ifndef DIME_3DFACE_H
#define DIME_3DFACE_H

#include <dime/Basic.h>
#include <dime/entities/FaceEntity.h>
#include <dime/util/Linear.h>

class dime3DFace : public dimeFaceEntity
{
  friend class dimeEntitiesSection;
  friend class dimeBlock;
  friend class dimeModel;
  friend class dimeEntity;
  friend class dimeSolid;
  friend class dimeTrace;
  
public:
  dime3DFace();
  
  virtual dimeEntity *copy(dimeModel * const model) const;

  virtual bool getRecord(const int groupcode,
			 dimeParam &param,
			 const int index = 0) const;
  virtual const char *getEntityName() const;

  enum Flags {
    EDGE1_INVISIBLE = 0x0001,
    EDGE2_INVISIBLE = 0x0002,
    EDGE3_INVISIBLE = 0x0004,
    EDGE4_INVISIBLE = 0x0008
  };

  void setFlags(const int16 flags);
  int16 getFlags() const;

  virtual void print() const;
  virtual bool write(dimeOutput * const out);
  virtual int typeId() const;
  virtual int countRecords() const;
    
protected:

  virtual bool handleRecord(const int groupcode,
			    const dimeParam &param, 
			    dimeMemHandler * const memhandler);
  
  int16 flags; 

}; // class dime3DFace

#endif // ! DIME_3DFACE_H

/******************************************************************** EOF */

Copyright © 1998-1999, Systems In Motion <sales@sim.no>. All rights reserved.
System documentation was generated using doxygen.