Using the Ultimate Stunts version 0.5.x graphical client program

Configuration

Ultimatestunts can be configured by editing the file "ultimatestunts.conf". This file should currently be placed in the directory from which the program is started. Future versions will also look on different places, like "$HOME/.ultimatestunts/". In "ultimatestunts.conf" data is stored in the same syntax as windows .ini-files:
#Comment
[sectionname]
..
option_name = value
..
In the supplied ultimatestunts.conf files, options are explained with comment lines.

An option that needs special attention is the datadir-option. This option (default value: ".") should point to the directory where you placed your data files. E.g. if you placed your data files in /usr/share/stunts, then the datadir option should be:

[files]
datadir=/usr/share/stunts
Windows users, using the binary programs compiled by cygwin, should be aware that it is not (yet) possible to fill in the usual windows pathname. E.g. if your data are stored in "C:\programs\ultimatestunts", then you can't just fill in that. Instead, you should write
datadir=/cygdrive/c/programs/ultimatestunts
Spaces in file names possibly give problems, but it's also possible that it just works (I didn't check it). Using relative path names is allowed, e.g. "." is the current directory.

Usage

When the ultimatestunts program is started, music playback starts, and a menu interface appears. You can start playing immediately, or first select cars/players and the track.

When you choose to start playing, the data files are loaded. Depending on your hardware, this might take some time. When all data is loaded, the game starts. The controls of the game (keys, joystick etc.) can be set in ultimatestunts.conf. This is the default for one player: