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func_common.hpp
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1
40 #pragma once
41
42 #include "setup.hpp"
43 #include "precision.hpp"
44 #include "type_int.hpp"
45 #include "_fixes.hpp"
46
47 namespace glm
48 {
51
58 template <typename genType>
59 GLM_FUNC_DECL genType abs(genType x);
60
61 template <typename T, precision P, template <typename, precision> class vecType>
62 GLM_FUNC_DECL vecType<T, P> abs(vecType<T, P> const & x);
63
70 template <typename T, precision P, template <typename, precision> class vecType>
71 GLM_FUNC_DECL vecType<T, P> sign(vecType<T, P> const & x);
72
79 template <typename T, precision P, template <typename, precision> class vecType>
80 GLM_FUNC_DECL vecType<T, P> floor(vecType<T, P> const & x);
81
89 template <typename T, precision P, template <typename, precision> class vecType>
90 GLM_FUNC_DECL vecType<T, P> trunc(vecType<T, P> const & x);
91
102 template <typename T, precision P, template <typename, precision> class vecType>
103 GLM_FUNC_DECL vecType<T, P> round(vecType<T, P> const & x);
104
114 template <typename T, precision P, template <typename, precision> class vecType>
115 GLM_FUNC_DECL vecType<T, P> roundEven(vecType<T, P> const & x);
116
124 template <typename T, precision P, template <typename, precision> class vecType>
125 GLM_FUNC_DECL vecType<T, P> ceil(vecType<T, P> const & x);
126
133 template <typename genType>
134 GLM_FUNC_DECL genType fract(genType x);
135
136 template <typename T, precision P, template <typename, precision> class vecType>
137 GLM_FUNC_DECL vecType<T, P> fract(vecType<T, P> const & x);
138
146 template <typename genType>
147 GLM_FUNC_DECL genType mod(genType x, genType y);
148
149 template <typename T, precision P, template <typename, precision> class vecType>
150 GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y);
151
152 template <typename T, precision P, template <typename, precision> class vecType>
153 GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y);
154
164 template <typename genType>
165 GLM_FUNC_DECL genType modf(genType x, genType & i);
166
173 template <typename genType>
174 GLM_FUNC_DECL genType min(genType x, genType y);
175
176 template <typename T, precision P, template <typename, precision> class vecType>
177 GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, T y);
178
179 template <typename T, precision P, template <typename, precision> class vecType>
180 GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, vecType<T, P> const & y);
181
188 template <typename genType>
189 GLM_FUNC_DECL genType max(genType x, genType y);
190
191 template <typename T, precision P, template <typename, precision> class vecType>
192 GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, T y);
193
194 template <typename T, precision P, template <typename, precision> class vecType>
195 GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, vecType<T, P> const & y);
196
204 template <typename genType>
205 GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal);
206
207 template <typename T, precision P, template <typename, precision> class vecType>
208 GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal);
209
210 template <typename T, precision P, template <typename, precision> class vecType>
211 GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal);
212
255 template <typename T, typename U, precision P, template <typename, precision> class vecType>
256 GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a);
257
258 template <typename T, typename U, precision P, template <typename, precision> class vecType>
259 GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a);
260
261 template <typename genTypeT, typename genTypeU>
262 GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
263
268 template <typename genType>
269 GLM_FUNC_DECL genType step(genType edge, genType x);
270
275 template <template <typename, precision> class vecType, typename T, precision P>
276 GLM_FUNC_DECL vecType<T, P> step(T edge, vecType<T, P> const & x);
277
282 template <template <typename, precision> class vecType, typename T, precision P>
283 GLM_FUNC_DECL vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x);
284
299 template <typename genType>
300 GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
301
302 template <typename T, precision P, template <typename, precision> class vecType>
303 GLM_FUNC_DECL vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x);
304
305 template <typename T, precision P, template <typename, precision> class vecType>
306 GLM_FUNC_DECL vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x);
307
320 template <typename T, precision P, template <typename, precision> class vecType>
321 GLM_FUNC_DECL vecType<bool, P> isnan(vecType<T, P> const & x);
322
333 template <typename T, precision P, template <typename, precision> class vecType>
334 GLM_FUNC_DECL vecType<bool, P> isinf(vecType<T, P> const & x);
335
342 GLM_FUNC_DECL int floatBitsToInt(float const & v);
343
350 template <template <typename, precision> class vecType, precision P>
351 GLM_FUNC_DECL vecType<int, P> floatBitsToInt(vecType<float, P> const & v);
352
359 GLM_FUNC_DECL uint floatBitsToUint(float const & v);
360
367 template <template <typename, precision> class vecType, precision P>
368 GLM_FUNC_DECL vecType<uint, P> floatBitsToUint(vecType<float, P> const & v);
369
378 GLM_FUNC_DECL float intBitsToFloat(int const & v);
379
388 template <template <typename, precision> class vecType, precision P>
389 GLM_FUNC_DECL vecType<float, P> intBitsToFloat(vecType<int, P> const & v);
390
399 GLM_FUNC_DECL float uintBitsToFloat(uint const & v);
400
409 template <template <typename, precision> class vecType, precision P>
410 GLM_FUNC_DECL vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v);
411
418 template <typename genType>
419 GLM_FUNC_DECL genType fma(genType const & a, genType const & b, genType const & c);
420
435 template <typename genType, typename genIType>
436 GLM_FUNC_DECL genType frexp(genType const & x, genIType & exp);
437
449 template <typename genType, typename genIType>
450 GLM_FUNC_DECL genType ldexp(genType const & x, genIType const & exp);
451
453 }//namespace glm
454
455 #include "func_common.inl"
456
precision.hpp
OpenGL Mathematics (glm.g-truc.net)
glm::isnan
GLM_FUNC_DECL vecType< bool, P > isnan(vecType< T, P > const &x)
Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of...
glm::uintBitsToFloat
GLM_FUNC_DECL vecType< float, P > uintBitsToFloat(vecType< uint, P > const &v)
Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value...
glm::trunc
GLM_FUNC_DECL vecType< T, P > trunc(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolut...
glm::floor
GLM_FUNC_DECL vecType< T, P > floor(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is less then or equal to x.
glm::floatBitsToInt
GLM_FUNC_DECL vecType< int, P > floatBitsToInt(vecType< float, P > const &v)
Returns a signed integer value representing the encoding of a floating-point value.
glm::uint
unsigned int uint
Unsigned integer type.
Definition: type_int.hpp:306
glm::min
GLM_FUNC_DECL genType min(genType x, genType y)
Returns y if y < x; otherwise, it returns x.
glm::frexp
GLM_FUNC_DECL genType frexp(genType const &x, genIType &exp)
Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two...
glm::floatBitsToUint
GLM_FUNC_DECL vecType< uint, P > floatBitsToUint(vecType< float, P > const &v)
Returns a unsigned integer value representing the encoding of a floating-point value.
glm::clamp
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
type_int.hpp
OpenGL Mathematics (glm.g-truc.net)
glm::fma
GLM_FUNC_DECL genType fma(genType const &a, genType const &b, genType const &c)
Computes and returns a * b + c.
glm::isinf
GLM_FUNC_DECL vecType< bool, P > isinf(vecType< T, P > const &x)
Returns true if x holds a positive infinity or negative infinity representation in the underlying imp...
glm::fract
GLM_FUNC_DECL genType fract(genType x)
Return x - floor(x).
glm::exp
GLM_FUNC_DECL vecType< T, P > exp(vecType< T, P > const &v)
Returns the natural exponentiation of x, i.e., e^x.
glm::smoothstep
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x)
Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 a...
glm::modf
GLM_FUNC_DECL genType modf(genType x, genType &i)
Returns the fractional part of x and sets i to the integer part (as a whole number floating point val...
glm::mix
GLM_FUNC_DECL vecType< T, P > mix(vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
glm::intBitsToFloat
GLM_FUNC_DECL vecType< float, P > intBitsToFloat(vecType< int, P > const &v)
Returns a floating-point value corresponding to a signed integer encoding of a floating-point value...
glm::max
GLM_FUNC_DECL genType max(genType x, genType y)
Returns y if x < y; otherwise, it returns x.
glm::mod
GLM_FUNC_DECL vecType< T, P > mod(vecType< T, P > const &x, vecType< T, P > const &y)
Modulus.
glm
Definition: _noise.hpp:39
glm::abs
GLM_FUNC_DECL genType abs(genType x)
Returns x if x >= 0; otherwise, it returns -x.
glm::roundEven
GLM_FUNC_DECL vecType< T, P > roundEven(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x.
glm::sign
GLM_FUNC_DECL vecType< T, P > sign(vecType< T, P > const &x)
Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
glm::ceil
GLM_FUNC_DECL vecType< T, P > ceil(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is greater than or equal to x.
glm::ldexp
GLM_FUNC_DECL genType ldexp(genType const &x, genIType const &exp)
Builds a floating-point number from x and the corresponding integral exponent of two in exp...
setup.hpp
OpenGL Mathematics (glm.g-truc.net)
glm::step
GLM_FUNC_DECL vecType< T, P > step(vecType< T, P > const &edge, vecType< T, P > const &x)
Returns 0.0 if x < edge, otherwise it returns 1.0.
_fixes.hpp
OpenGL Mathematics (glm.g-truc.net)
glm::round
GLM_FUNC_DECL vecType< T, P > round(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x.