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mat2x2.hpp
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1
33 #pragma once
34
35 #include "detail/type_mat2x2.hpp"
36
37 namespace glm
38 {
44 typedef tmat2x2<float, lowp> lowp_mat2;
45
51 typedef tmat2x2<float, mediump> mediump_mat2;
52
58 typedef tmat2x2<float, highp> highp_mat2;
59
65 typedef tmat2x2<float, lowp> lowp_mat2x2;
66
72 typedef tmat2x2<float, mediump> mediump_mat2x2;
73
79 typedef tmat2x2<float, highp> highp_mat2x2;
80
81 }//namespace glm
glm::mediump_mat2
tmat2x2< float, mediump > mediump_mat2
2 columns of 2 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:72
glm::mediump_mat2x2
tmat2x2< float, mediump > mediump_mat2x2
2 columns of 2 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:93
glm::lowp_mat2x2
tmat2x2< float, lowp > lowp_mat2x2
2 columns of 2 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:86
glm::highp_mat2x2
tmat2x2< float, highp > highp_mat2x2
2 columns of 2 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:100
type_mat2x2.hpp
OpenGL Mathematics (glm.g-truc.net)
glm::lowp_mat2
tmat2x2< float, lowp > lowp_mat2
2 columns of 2 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:65
glm::highp_mat2
tmat2x2< float, highp > highp_mat2
2 columns of 2 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:79
glm
Definition: _noise.hpp:39