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transform2.hpp
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1
43 #pragma once
44
45 // Dependency:
46 #include "../glm.hpp"
47 #include "../gtx/transform.hpp"
48
49 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
50 # pragma message("GLM: GLM_GTX_transform2 extension included")
51 #endif
52
53 namespace glm
54 {
57
60 template <typename T, precision P>
61 GLM_FUNC_DECL tmat3x3<T, P> shearX2D(
62 tmat3x3<T, P> const & m,
63 T y);
64
67 template <typename T, precision P>
68 GLM_FUNC_DECL tmat3x3<T, P> shearY2D(
69 tmat3x3<T, P> const & m,
70 T x);
71
74 template <typename T, precision P>
75 GLM_FUNC_DECL tmat4x4<T, P> shearX3D(
76 const tmat4x4<T, P> & m,
77 T y,
78 T z);
79
82 template <typename T, precision P>
83 GLM_FUNC_DECL tmat4x4<T, P> shearY3D(
84 const tmat4x4<T, P> & m,
85 T x,
86 T z);
87
90 template <typename T, precision P>
91 GLM_FUNC_DECL tmat4x4<T, P> shearZ3D(
92 const tmat4x4<T, P> & m,
93 T x,
94 T y);
95
96 //template <typename T> GLM_FUNC_QUALIFIER tmat4x4<T, P> shear(const tmat4x4<T, P> & m, shearPlane, planePoint, angle)
97 // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
98 // - dot(PointOnPlane, normal) * OnPlaneVector 1
99
100 // Reflect functions seem to don't work
101 //template <typename T> tmat3x3<T, P> reflect2D(const tmat3x3<T, P> & m, const tvec3<T, P>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
102 //template <typename T> tmat4x4<T, P> reflect3D(const tmat4x4<T, P> & m, const tvec3<T, P>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
103
106 template <typename T, precision P>
107 GLM_FUNC_DECL tmat3x3<T, P> proj2D(
108 const tmat3x3<T, P> & m,
109 const tvec3<T, P>& normal);
110
113 template <typename T, precision P>
114 GLM_FUNC_DECL tmat4x4<T, P> proj3D(
115 const tmat4x4<T, P> & m,
116 const tvec3<T, P>& normal);
117
120 template <typename valType, precision P>
121 GLM_FUNC_DECL tmat4x4<valType, P> scaleBias(
122 valType scale,
123 valType bias);
124
127 template <typename valType, precision P>
128 GLM_FUNC_DECL tmat4x4<valType, P> scaleBias(
129 tmat4x4<valType, P> const & m,
130 valType scale,
131 valType bias);
132
134 }// namespace glm
135
136 #include "transform2.inl"
glm::shearZ3D
GLM_FUNC_DECL tmat4x4< T, P > shearZ3D(const tmat4x4< T, P > &m, T x, T y)
Transforms a matrix with a shearing on Z axis.
glm::shearY3D
GLM_FUNC_DECL tmat4x4< T, P > shearY3D(const tmat4x4< T, P > &m, T x, T z)
Transforms a matrix with a shearing on Y axis.
glm::scale
GLM_FUNC_DECL tmat4x4< T, P > scale(tmat4x4< T, P > const &m, tvec3< T, P > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
glm::proj2D
GLM_FUNC_DECL tmat3x3< T, P > proj2D(const tmat3x3< T, P > &m, const tvec3< T, P > &normal)
Build planar projection matrix along normal axis.
glm::scaleBias
GLM_FUNC_DECL tmat4x4< valType, P > scaleBias(tmat4x4< valType, P > const &m, valType scale, valType bias)
Build a scale bias matrix.
glm::shearY2D
GLM_FUNC_DECL tmat3x3< T, P > shearY2D(tmat3x3< T, P > const &m, T x)
Transforms a matrix with a shearing on Y axis.
glm::proj3D
GLM_FUNC_DECL tmat4x4< T, P > proj3D(const tmat4x4< T, P > &m, const tvec3< T, P > &normal)
Build planar projection matrix along normal axis.
glm
Definition: _noise.hpp:39
glm::shearX2D
GLM_FUNC_DECL tmat3x3< T, P > shearX2D(tmat3x3< T, P > const &m, T y)
Transforms a matrix with a shearing on X axis.
glm::shearX3D
GLM_FUNC_DECL tmat4x4< T, P > shearX3D(const tmat4x4< T, P > &m, T y, T z)
Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.