///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
/// 
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
/// 
/// Restrictions:
///		By making use of the Software for military purposes, you choose to make
///		a Bunny unhappy.
/// 
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/type_mat3x2.hpp
/// @date 2006-08-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

#pragma once

#include "../fwd.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_mat.hpp"
#include <limits>
#include <cstddef>

namespace glm
{
	template <typename T, precision P = defaultp>
	struct tmat3x2
	{
		typedef tvec2<T, P> col_type;
		typedef tvec3<T, P> row_type;
		typedef tmat3x2<T, P> type;
		typedef tmat2x3<T, P> transpose_type;
		typedef T value_type;

	private:
		/// @cond DETAIL
		col_type value[3];
		/// @endcond
		
	public:
		// Constructors
		GLM_FUNC_DECL tmat3x2();
		GLM_FUNC_DECL tmat3x2(tmat3x2<T, P> const & m);
		template <precision Q>
		GLM_FUNC_DECL tmat3x2(tmat3x2<T, Q> const & m);

		GLM_FUNC_DECL explicit tmat3x2(ctor);
		GLM_FUNC_DECL explicit tmat3x2(T const & s);
		GLM_FUNC_DECL tmat3x2(
			T const & x0, T const & y0,
			T const & x1, T const & y1,
			T const & x2, T const & y2);
		GLM_FUNC_DECL tmat3x2(
			col_type const & v0,
			col_type const & v1,
			col_type const & v2);

		//////////////////////////////////////
		// Conversions

		template<
			typename X1, typename Y1,
			typename X2, typename Y2,
			typename X3, typename Y3>
		GLM_FUNC_DECL tmat3x2(
			X1 const & x1, Y1 const & y1,
			X2 const & x2, Y2 const & y2,
			X3 const & x3, Y3 const & y3);
			
		template <typename V1, typename V2, typename V3>
		GLM_FUNC_DECL tmat3x2(
			tvec2<V1, P> const & v1,
			tvec2<V2, P> const & v2,
			tvec2<V3, P> const & v3);

		//////////////////////////////////////
		// Matrix conversions

#		ifdef GLM_FORCE_EXPLICIT_CTOR
			template <typename U, precision Q>
			GLM_FUNC_DECL explicit tmat3x2(tmat3x2<U, Q> const & m);
#		else
			template <typename U, precision Q>
			GLM_FUNC_DECL tmat3x2(tmat3x2<U, Q> const & m);
#		endif

		GLM_FUNC_DECL explicit tmat3x2(tmat2x2<T, P> const & x);
		GLM_FUNC_DECL explicit tmat3x2(tmat3x3<T, P> const & x);
		GLM_FUNC_DECL explicit tmat3x2(tmat4x4<T, P> const & x);
		GLM_FUNC_DECL explicit tmat3x2(tmat2x3<T, P> const & x);
		GLM_FUNC_DECL explicit tmat3x2(tmat2x4<T, P> const & x);
		GLM_FUNC_DECL explicit tmat3x2(tmat3x4<T, P> const & x);
		GLM_FUNC_DECL explicit tmat3x2(tmat4x2<T, P> const & x);
		GLM_FUNC_DECL explicit tmat3x2(tmat4x3<T, P> const & x);

		//////////////////////////////////////
		// Accesses

#		ifdef GLM_FORCE_SIZE_FUNC
			typedef size_t size_type;
			GLM_FUNC_DECL GLM_CONSTEXPR size_t size() const;

			GLM_FUNC_DECL col_type & operator[](size_type i);
			GLM_FUNC_DECL col_type const & operator[](size_type i) const;
#		else
			typedef length_t length_type;
			GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const;

			GLM_FUNC_DECL col_type & operator[](length_type i);
			GLM_FUNC_DECL col_type const & operator[](length_type i) const;
#		endif//GLM_FORCE_SIZE_FUNC

		//////////////////////////////////////
		// Unary arithmetic operators

		GLM_FUNC_DECL tmat3x2<T, P> & operator=(tmat3x2<T, P> const & m);

		template <typename U> 
		GLM_FUNC_DECL tmat3x2<T, P> & operator=(tmat3x2<U, P> const & m);
		template <typename U> 
		GLM_FUNC_DECL tmat3x2<T, P> & operator+=(U s);
		template <typename U> 
		GLM_FUNC_DECL tmat3x2<T, P> & operator+=(tmat3x2<U, P> const & m);
		template <typename U> 
		GLM_FUNC_DECL tmat3x2<T, P> & operator-=(U s);
		template <typename U> 
		GLM_FUNC_DECL tmat3x2<T, P> & operator-=(tmat3x2<U, P> const & m);
		template <typename U> 
		GLM_FUNC_DECL tmat3x2<T, P> & operator*=(U s);
		template <typename U> 
		GLM_FUNC_DECL tmat3x2<T, P> & operator/=(U s);

		//////////////////////////////////////
		// Increment and decrement operators

		GLM_FUNC_DECL tmat3x2<T, P> & operator++ ();
		GLM_FUNC_DECL tmat3x2<T, P> & operator-- ();
		GLM_FUNC_DECL tmat3x2<T, P> operator++(int);
		GLM_FUNC_DECL tmat3x2<T, P> operator--(int);
	};

	// Binary operators
	template <typename T, precision P>
	GLM_FUNC_DECL tmat3x2<T, P> operator+(tmat3x2<T, P> const & m, T const & s);

	template <typename T, precision P>
	GLM_FUNC_DECL tmat3x2<T, P> operator+(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2);

	template <typename T, precision P>
	GLM_FUNC_DECL tmat3x2<T, P> operator-(tmat3x2<T, P> const & m, T const & s);

	template <typename T, precision P>
	GLM_FUNC_DECL tmat3x2<T, P> operator-(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2);

	template <typename T, precision P>
	GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat3x2<T, P> const & m, T const & s);

	template <typename T, precision P>
	GLM_FUNC_DECL tmat3x2<T, P> operator*(T const & s, tmat3x2<T, P> const & m);

	template <typename T, precision P>
	GLM_FUNC_DECL typename tmat3x2<T, P>::col_type operator*(tmat3x2<T, P> const & m, typename tmat3x2<T, P>::row_type const & v);

	template <typename T, precision P>
	GLM_FUNC_DECL typename tmat3x2<T, P>::row_type operator*(typename tmat3x2<T, P>::col_type const & v, tmat3x2<T, P> const & m);

	template <typename T, precision P>
	GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat2x3<T, P> const & m2);
		
	template <typename T, precision P>
	GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat3x3<T, P> const & m2);
		
	template <typename T, precision P>
	GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat4x3<T, P> const & m2);

	template <typename T, precision P>
	GLM_FUNC_DECL tmat3x2<T, P> operator/(tmat3x2<T, P> const & m, T const & s);

	template <typename T, precision P>
	GLM_FUNC_DECL tmat3x2<T, P> operator/(T const & s, tmat3x2<T, P> const & m);

	// Unary constant operators
	template <typename T, precision P>
	GLM_FUNC_DECL tmat3x2<T, P> const operator-(tmat3x2<T, P> const & m);
}//namespace glm

#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat3x2.inl"
#endif
