/*
 * Copyright (C) 2002-2004, 2006-2009 by the Widelands Development Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 */

#ifndef GAME_SAVER_H
#define GAME_SAVER_H

#include "wexception.h"

struct FileSystem;

namespace Widelands {

struct Game;

/**
 * This class writes a complete state
 * of a game out to a file. The world in ONE file
 *
 * This might eventually evolve into the same kind of saving/loading
 * structure as was used for the map stuff - but currently, there's
 * so little to save, that everything is done by this class
 */

struct Game_Saver {
	Game_Saver(FileSystem &, Game &);

	void save() throw (_wexception);

private:
	FileSystem & m_fs;
	Game       & m_game;
};

};

#endif
