/*
 * Copyright (C) 2002-2004, 2006-2008 by the Widelands Development Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 */

#ifndef MAPVIEW_H
#define MAPVIEW_H

#include "widelands_geometry.h"

#include "ui_basic/panel.h"
#include "ui_basic/m_signal.h"

struct Interactive_Base;

/**
 * Implements a view of a map. It is used to render a valid map on the screen.
 */
struct Map_View : public UI::Panel {
	Map_View
		(UI::Panel * const parent,
		 const int32_t x, const int32_t y, const uint32_t w, const uint32_t h,
		 Interactive_Base &);

	UI::Signal2<int32_t, int32_t> warpview; // x/y in screen coordinates
	UI::Signal fieldclicked;

	void warp_mouse_to_node(Widelands::Coords);

	// Function to set the viewpoint
	void set_viewpoint(Point vp);
	void set_rel_viewpoint(Point r) {set_viewpoint(m_viewpoint + r);}

	Point get_viewpoint() const {return m_viewpoint;}
	bool is_dragging() const {return m_dragging;}

	// Drawing
	void draw(RenderTarget &);

	// Event handling
	bool handle_mousepress  (Uint8 btn, int32_t x, int32_t y);
	bool handle_mouserelease(Uint8 btn, int32_t x, int32_t y);
	bool handle_mousemove
		(Uint8 state, int32_t x, int32_t y, int32_t xdiff, int32_t ydiff);

	void track_sel(Point m);
	void need_complete_redraw() {m_complete_redraw_needed = true;}

protected:
	Interactive_Base & intbase() const throw () {return m_intbase;}

private:
	void stop_dragging();

	Interactive_Base & m_intbase;
	Point              m_viewpoint;
	bool               m_dragging;
	bool               m_complete_redraw_needed;
};


#endif
