# Times out after a minute.
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment

# Some of these consistently time out after a minute, some are >30s and would
# flake as timeouts in CI.
KHR-GL45.arrays_of_arrays_gl.SizedDeclarationsPrimitive
KHR-GL45.copy_image.functional
KHR-GL45.texture_size_promotion.functional
KHR-GL45.texture_swizzle.functional
KHR-GL45.texture_swizzle.smoke
KHR-Single-GL45.arrays_of_arrays_gl.SubroutineArgumentAliasing2
KHR-Single-GL45.arrays_of_arrays_gl.SubroutineArgumentAliasing3
KHR-Single-GL45.arrays_of_arrays_gl.SubroutineArgumentAliasing4
arb_pipeline_statistics_query-comp
gl-1.0-blend-func

# this is just broken.
KHR-GL45.shader_ballot_tests.ShaderBallotFunctionRead

# piglit tests that would take too much memory on shared runners
max-texture-size
maxsize

# Slow, not obviously fixable test
spec@arb_compute_shader@local-id-explosion

# Unreliable on shared runners due to timing
ext_timer_query@time-elapsed
spec@arb_timer_query@query gl_timestamp

# These tests started hitting timeouts when we upgraded LLVM from v11 to 13
spec@arb_texture_rg@fbo-blending-formats
spec@ext_framebuffer_object@fbo-blending-formats
