KHR-GLES31.core.shader_image_load_store.basic-glsl-earlyFragTests

glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
glx@glx_arb_sync_control@waitformsc
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=4
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4
spec@arb_occlusion_query@occlusion_query_order
spec@arb_texture_multisample@large-float-texture
spec@egl_chromium_sync_control@conformance

# Seen this one flake a few times already
spec@egl 1.4@largest possible eglcreatepbuffersurface and then glclear

# This test works alone, but fails when executing all the tests together
# https://gitlab.freedesktop.org/mesa/mesa/-/issues/8684
dEQP-GLES3.functional.texture.specification.teximage2d_pbo.r32ui_2d
dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rg32f_cube
dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba32f_cube
dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba32i_cube
dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba32ui_2d

dEQP-VK.api.external.fence.opaque_fd.reset_permanent
dEQP-VK.api.external.fence.opaque_fd.reset_temporary

# Seem reliable on arm64, but they flake on armhf
dEQP-VK.glsl.builtin.function.integer.findMSB.ivec2_mediump_geometry
dEQP-VK.glsl.builtin.function.integer.findMSB.ivec2_highp_geometry

# Failed twice one day with two different bad renders, and never since:
# https://gitlab.freedesktop.org/eric/mesa/-/jobs/37556931
# https://gitlab.freedesktop.org/eric/mesa/-/jobs/37596148
dEQP-VK.renderpass2.suballocation.load_store_op_none.depthstencil_d24_unorm_s8_uint_load_op_depth_load_stencil_none_store_op_depth_store_stencil_none_stencil_write_off

# first encounter 01/04/2023
spec@ext_framebuffer_blit@fbo-sys-blit
spec@ext_framebuffer_blit@fbo-sys-sub-blit
