#these take too long to finish in ci
KHR-GL46.texture_swizzle.smoke
KHR-GL46.copy_image.functional
KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat4
KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat3
KHR-GL46.gpu_shader_fp64.fp64.varyings
KHR-GL46.texture_swizzle.functional
KHR-Single-GL46.arrays_of_arrays_gl.AtomicUsage
KHR-Single-GL46.arrays_of_arrays_gl.InteractionFunctionCalls2
KHR-Single-GL46.arrays_of_arrays_gl.SubroutineFunctionCalls2
KHR-Single-GL46.enhanced_layouts.ssb_member_align_non_power_of_2
KHR-Single-GL46.enhanced_layouts.uniform_block_member_align_non_power_of_2
KHR-Single-GL46.enhanced_layouts.xfb_global_buffer
KHR-Single-GL46.arrays_of_arrays_gl.SubroutineFunctionCalls1
KHR-GL46.direct_state_access.framebuffers_texture_layer_attachment

.*built-in-functions@.*-inverse-dmat3
.*built-in-functions@.*-inverse-dmat4
.*built-in-functions@.*-op-div-dmat4-dmat4
.*built-in-functions@.*-op-div-dmat4-double
.*built-in-functions@.*-op-div-double-dmat4
.*built-in-functions@.*-op-mult-dmat4-dmat4
.*built-in-functions@.*-op-mult-dmat4x3-dmat4
.*built-in-functions@.*-op-mult-dmat3x4-dmat4x3
.*built-in-functions@fs-op-div-dmat3-dmat3
.*built-in-functions@fs-op-div-dmat3-double
.*built-in-functions@fs-op-div-dmat3x4-dmat3x4
.*built-in-functions@fs-op-div-dmat3x4-double
.*built-in-functions@fs-op-div-dmat4x3-dmat4x3
.*built-in-functions@fs-op-div-dmat4x3-double
.*built-in-functions@fs-op-div-double-dmat3
.*built-in-functions@fs-op-div-double-dmat3x4
.*built-in-functions@fs-mod-dvec4-dvec4
.*fs-isnan-dvec
.*gs-isnan-dvec
.*vs-isnan-dvec
spec@glsl-4.10@execution@conversion@frag-conversion-implicit-mat4-dmat4-zero-sign
spec@glsl-4.20@execution@conversion@frag-conversion-implicit-mat4-dmat4-zero-sign

spec@egl_nok_texture_from_pixmap@basic
