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matrix_interpolation.hpp
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1
42 #pragma once
43
44 // Dependency:
45 #include "../glm.hpp"
46
47 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
48 # pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
49 #endif
50
51 namespace glm
52 {
55
58 template <typename T, precision P>
59 GLM_FUNC_DECL void axisAngle(
60 tmat4x4<T, P> const & mat,
61 tvec3<T, P> & axis,
62 T & angle);
63
66 template <typename T, precision P>
67 GLM_FUNC_DECL tmat4x4<T, P> axisAngleMatrix(
68 tvec3<T, P> const & axis,
69 T const angle);
70
73 template <typename T, precision P>
74 GLM_FUNC_DECL tmat4x4<T, P> extractMatrixRotation(
75 tmat4x4<T, P> const & mat);
76
80 template <typename T, precision P>
81 GLM_FUNC_DECL tmat4x4<T, P> interpolate(
82 tmat4x4<T, P> const & m1,
83 tmat4x4<T, P> const & m2,
84 T const delta);
85
87 }//namespace glm
88
89 #include "matrix_interpolation.inl"
glm::extractMatrixRotation
GLM_FUNC_DECL tmat4x4< T, P > extractMatrixRotation(tmat4x4< T, P > const &mat)
Extracts the rotation part of a matrix.
glm::interpolate
GLM_FUNC_DECL tmat4x4< T, P > interpolate(tmat4x4< T, P > const &m1, tmat4x4< T, P > const &m2, T const delta)
Build a interpolation of 4 * 4 matrixes.
glm::axis
GLM_FUNC_DECL tvec3< T, P > axis(tquat< T, P > const &x)
Returns the q rotation axis.
glm
Definition: _noise.hpp:40
glm::axisAngle
GLM_FUNC_DECL void axisAngle(tmat4x4< T, P > const &mat, tvec3< T, P > &axis, T &angle)
Get the axis and angle of the rotation from a matrix.
glm::angle
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
glm::axisAngleMatrix
GLM_FUNC_DECL tmat4x4< T, P > axisAngleMatrix(tvec3< T, P > const &axis, T const angle)
Build a matrix from axis and angle.