| 0.9.7

- Main Page
- Modules
- Files

- File List

intersect.hpp
Go to the documentation of this file.
1
43 #pragma once
44
45 // Dependency:
46 #include "../glm.hpp"
47 #include "../gtx/closest_point.hpp"
48
49 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
50 # pragma message("GLM: GLM_GTX_closest_point extension included")
51 #endif
52
53 namespace glm
54 {
57
61 template <typename genType>
62 GLM_FUNC_DECL bool intersectRayPlane(
63 genType const & orig, genType const & dir,
64 genType const & planeOrig, genType const & planeNormal,
65 typename genType::value_type & intersectionDistance);
66
69 template <typename genType>
70 GLM_FUNC_DECL bool intersectRayTriangle(
71 genType const & orig, genType const & dir,
72 genType const & vert0, genType const & vert1, genType const & vert2,
73 genType & baryPosition);
74
77 template <typename genType>
78 GLM_FUNC_DECL bool intersectLineTriangle(
79 genType const & orig, genType const & dir,
80 genType const & vert0, genType const & vert1, genType const & vert2,
81 genType & position);
82
86 template <typename genType>
87 GLM_FUNC_DECL bool intersectRaySphere(
88 genType const & rayStarting, genType const & rayNormalizedDirection,
89 genType const & sphereCenter, typename genType::value_type const sphereRadiusSquered,
90 typename genType::value_type & intersectionDistance);
91
94 template <typename genType>
95 GLM_FUNC_DECL bool intersectRaySphere(
96 genType const & rayStarting, genType const & rayNormalizedDirection,
97 genType const & sphereCenter, const typename genType::value_type sphereRadius,
98 genType & intersectionPosition, genType & intersectionNormal);
99
102 template <typename genType>
103 GLM_FUNC_DECL bool intersectLineSphere(
104 genType const & point0, genType const & point1,
105 genType const & sphereCenter, typename genType::value_type sphereRadius,
106 genType & intersectionPosition1, genType & intersectionNormal1,
107 genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
108
110 }//namespace glm
111
112 #include "intersect.inl"
glm::intersectRayTriangle
GLM_FUNC_DECL bool intersectRayTriangle(genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &baryPosition)
Compute the intersection of a ray and a triangle.
glm::intersectRaySphere
GLM_FUNC_DECL bool intersectRaySphere(genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal)
Compute the intersection of a ray and a sphere.
glm
Definition: _noise.hpp:40
glm::intersectRayPlane
GLM_FUNC_DECL bool intersectRayPlane(genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance)
Compute the intersection of a ray and a plane.
glm::intersectLineTriangle
GLM_FUNC_DECL bool intersectLineTriangle(genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
Compute the intersection of a line and a triangle.
glm::intersectLineSphere
GLM_FUNC_DECL bool intersectLineSphere(genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
Compute the intersection of a line and a sphere.