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vector_angle.hpp
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1
44 #pragma once
45
46 // Dependency:
47 #include "../glm.hpp"
48 #include "../gtc/epsilon.hpp"
49 #include "../gtx/quaternion.hpp"
50 #include "../gtx/rotate_vector.hpp"
51
52 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
53 # pragma message("GLM: GLM_GTX_vector_angle extension included")
54 #endif
55
56 namespace glm
57 {
60
64 template <typename vecType>
65 GLM_FUNC_DECL typename vecType::value_type angle(
66 vecType const & x,
67 vecType const & y);
68
72 template <typename T, precision P>
73 GLM_FUNC_DECL T orientedAngle(
74 tvec2<T, P> const & x,
75 tvec2<T, P> const & y);
76
80 template <typename T, precision P>
81 GLM_FUNC_DECL T orientedAngle(
82 tvec3<T, P> const & x,
83 tvec3<T, P> const & y,
84 tvec3<T, P> const & ref);
85
87 }// namespace glm
88
89 #include "vector_angle.inl"
glm::angle
GLM_FUNC_DECL vecType::value_type angle(vecType const &x, vecType const &y)
Returns the absolute angle between two vectors Parameters need to be normalized.
glm
Definition: _noise.hpp:40
glm::orientedAngle
GLM_FUNC_DECL T orientedAngle(tvec3< T, P > const &x, tvec3< T, P > const &y, tvec3< T, P > const &ref)
Returns the oriented angle between two 3d vectors based from a reference axis.