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matrix_interpolation.hpp
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1
38 #ifndef GLM_GTX_matrix_interpolation
39 #define GLM_GTX_matrix_interpolation
40
41 // Dependency:
42 #include "../glm.hpp"
43
44 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
45 # pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
46 #endif
47
48 namespace glm
49 {
52
55 template <typename T, precision P>
56 void axisAngle(
57 detail::tmat4x4<T, P> const & mat,
58 detail::tvec3<T, P> & axis,
59 T & angle);
60
63 template <typename T, precision P>
64 detail::tmat4x4<T, P> axisAngleMatrix(
65 detail::tvec3<T, P> const & axis,
66 T const angle);
67
70 template <typename T, precision P>
71 detail::tmat4x4<T, P> extractMatrixRotation(
72 detail::tmat4x4<T, P> const & mat);
73
77 template <typename T, precision P>
78 detail::tmat4x4<T, P> interpolate(
79 detail::tmat4x4<T, P> const & m1,
80 detail::tmat4x4<T, P> const & m2,
81 T const delta);
82
84 }//namespace glm
85
86 #include "matrix_interpolation.inl"
87
88 #endif//GLM_GTX_matrix_interpolation
glm::angle
GLM_FUNC_DECL T angle(detail::tquat< T, P > const &x)
Returns the quaternion rotation angle.
glm::extractMatrixRotation
detail::tmat4x4< T, P > extractMatrixRotation(detail::tmat4x4< T, P > const &mat)
Extracts the rotation part of a matrix.
glm::axisAngle
void axisAngle(detail::tmat4x4< T, P > const &mat, detail::tvec3< T, P > &axis, T &angle)
Get the axis and angle of the rotation from a matrix.
glm::interpolate
detail::tmat4x4< T, P > interpolate(detail::tmat4x4< T, P > const &m1, detail::tmat4x4< T, P > const &m2, T const delta)
Build a interpolation of 4 * 4 matrixes.
glm::axisAngleMatrix
detail::tmat4x4< T, P > axisAngleMatrix(detail::tvec3< T, P > const &axis, T const angle)
Build a matrix from axis and angle.
glm::axis
GLM_FUNC_DECL detail::tvec3< T, P > axis(detail::tquat< T, P > const &x)
Returns the q rotation axis.