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vector_angle.hpp
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1
40 #ifndef GLM_GTX_vector_angle
41 #define GLM_GTX_vector_angle
42
43 // Dependency:
44 #include "../glm.hpp"
45 #include "../gtc/epsilon.hpp"
46 #include "../gtx/quaternion.hpp"
47 #include "../gtx/rotate_vector.hpp"
48
49 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
50 # pragma message("GLM: GLM_GTX_vector_angle extension included")
51 #endif
52
53 namespace glm
54 {
57
61 template <typename vecType>
62 GLM_FUNC_QUALIFIER typename vecType::value_type angle(
63 vecType const & x,
64 vecType const & y);
65
69 template <typename T, precision P>
70 GLM_FUNC_QUALIFIER T orientedAngle(
71 detail::tvec2<T, P> const & x,
72 detail::tvec2<T, P> const & y);
73
77 template <typename T, precision P>
78 GLM_FUNC_QUALIFIER T orientedAngle(
79 detail::tvec3<T, P> const & x,
80 detail::tvec3<T, P> const & y,
81 detail::tvec3<T, P> const & ref);
82
84 }// namespace glm
85
86 #include "vector_angle.inl"
87
88 #endif//GLM_GTX_vector_angle
glm::orientedAngle
GLM_FUNC_QUALIFIER T orientedAngle(detail::tvec2< T, P > const &x, detail::tvec2< T, P > const &y)
Returns the oriented angle between two 2d vectors Parameters need to be normalized.
glm::angle
GLM_FUNC_DECL T angle(detail::tquat< T, P > const &x)
Returns the quaternion rotation angle.