_refCount | osg::Referenced | [protected] |
load(const Texture3D &texture, State &state) const=0 | osg::Texture3D::SubloadCallback | [pure virtual] |
operator=(Referenced &) | osg::Referenced | [inline] |
ref() const | osg::Referenced | [inline] |
referenceCount() const | osg::Referenced | [inline] |
Referenced() | osg::Referenced | [inline] |
Referenced(const Referenced &) | osg::Referenced | [inline] |
subload(const Texture3D &texture, State &state) const=0 | osg::Texture3D::SubloadCallback | [pure virtual] |
unref() const | osg::Referenced | [inline] |
unref_nodelete() const | osg::Referenced | [inline] |
~Referenced() | osg::Referenced | [protected, virtual] |