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osg::Matrix Member List

This is the complete list of members for osg::Matrix, including all inherited members.
_dataVarianceosg::Object [protected]
_refCountosg::Referenced [protected]
_userDataosg::Object [protected]
className() constosg::Matrix [inline, virtual]
clone(const CopyOp &) constosg::Matrix [inline, virtual]
cloneType() constosg::Matrix [inline, virtual]
compare(const Matrix &m) constosg::Matrix [inline]
DataVariance enum nameosg::Object
DYNAMIC enum valueosg::Object
frustum(const double left, const double right, const double bottom, const double top, const double zNear, const double zFar)osg::Matrix [inline, static]
getDataVariance() constosg::Object [inline]
getScale() constosg::Matrix [inline]
getTrans() constosg::Matrix [inline]
getUserData()osg::Object [inline]
getUserData() constosg::Object [inline]
identity(void)osg::Matrix [inline, static]
inverse(const Matrix &matrix)osg::Matrix [inline, static]
invert(const Matrix &)osg::Matrix
isNaN() constosg::Matrix [inline]
isSameKindAs(const Object *obj) constosg::Matrix [inline, virtual]
libraryName() constosg::Matrix [inline, virtual]
lookAt(const Vec3 &eye, const Vec3 &center, const Vec3 &up)osg::Matrix [inline, static]
makeFrustum(const double left, const double right, const double bottom, const double top, const double zNear, const double zFar)osg::Matrix
makeIdentity()osg::Matrix
makeLookAt(const Vec3 &eye, const Vec3 &center, const Vec3 &up)osg::Matrix
makeOrtho(const double left, const double right, const double bottom, const double top, const double zNear, const double zFar)osg::Matrix
makeOrtho2D(const double left, const double right, const double bottom, const double top)osg::Matrix [inline]
makePerspective(const double fovy, const double aspectRatio, const double zNear, const double zFar)osg::Matrix
makeRotate(const Vec3 &from, const Vec3 &to)osg::Matrix
makeRotate(float angle, const Vec3 &axis)osg::Matrix
makeRotate(float angle, float x, float y, float z)osg::Matrix
makeRotate(const Quat &)osg::Matrix
makeRotate(float angle1, const Vec3 &axis1, float angle2, const Vec3 &axis2, float angle3, const Vec3 &axis3)osg::Matrix
makeScale(const Vec3 &)osg::Matrix
makeScale(float, float, float)osg::Matrix
makeTranslate(const Vec3 &)osg::Matrix
makeTranslate(float, float, float)osg::Matrix
Matrix()osg::Matrix
Matrix(const Matrix &other)osg::Matrix
Matrix(float const *const def)osg::Matrix [explicit]
Matrix(float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)osg::Matrix
mult(const Matrix &, const Matrix &)osg::Matrix
Object()osg::Object [inline]
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
operator *(const Vec3 &v) constosg::Matrix [inline]
operator *(const Vec4 &v) constosg::Matrix [inline]
operator *(const Matrix &m) constosg::Matrix [inline]
operator *=(const Matrix &other)osg::Matrix [inline]
operator!=(const Matrix &m) constosg::Matrix [inline]
operator()(int row, int col)osg::Matrix [inline]
operator()(int row, int col) constosg::Matrix [inline]
operator<(const Matrix &m) constosg::Matrix [inline]
operator=(const Matrix &other)osg::Matrix [inline]
osg::Referenced::operator=(Referenced &)osg::Referenced [inline]
operator==(const Matrix &m) constosg::Matrix [inline]
ortho(const double left, const double right, const double bottom, const double top, const double zNear, const double zFar)osg::Matrix [inline, static]
ortho2D(const double left, const double right, const double bottom, const double top)osg::Matrix [inline, static]
perspective(const double fovy, const double aspectRatio, const double zNear, const double zFar)osg::Matrix [inline, static]
postMult(const Vec3 &v) constosg::Matrix [inline]
postMult(const Vec4 &v) constosg::Matrix [inline]
postMult(const Matrix &)osg::Matrix
preMult(const Vec3 &v) constosg::Matrix [inline]
preMult(const Vec4 &v) constosg::Matrix [inline]
preMult(const Matrix &)osg::Matrix
ptr()osg::Matrix [inline]
ptr() constosg::Matrix [inline]
ref() constosg::Referenced [inline]
referenceCount() constosg::Referenced [inline]
Referenced()osg::Referenced [inline]
Referenced(const Referenced &)osg::Referenced [inline]
rotate(const Vec3 &from, const Vec3 &to)osg::Matrix [inline, static]
rotate(float angle, float x, float y, float z)osg::Matrix [inline, static]
rotate(float angle, const Vec3 &axis)osg::Matrix [inline, static]
rotate(float angle1, const Vec3 &axis1, float angle2, const Vec3 &axis2, float angle3, const Vec3 &axis3)osg::Matrix [inline, static]
rotate(const Quat &quat)osg::Matrix [inline, static]
scale(const Vec3 &sv)osg::Matrix [inline, static]
scale(float sx, float sy, float sz)osg::Matrix [inline, static]
set(const Matrix &other)osg::Matrix [inline]
set(float const *const ptr)osg::Matrix [inline]
set(float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)osg::Matrix
setDataVariance(const DataVariance dv)osg::Object [inline]
setTrans(float tx, float ty, float tz)osg::Matrix
setTrans(const Vec3 &v)osg::Matrix
setUserData(Referenced *obj)osg::Object [inline]
STATIC enum valueosg::Object
transform3x3(const Vec3 &v, const Matrix &m)osg::Matrix [inline, static]
transform3x3(const Matrix &m, const Vec3 &v)osg::Matrix [inline, static]
translate(const Vec3 &dv)osg::Matrix [inline, static]
translate(float x, float y, float z)osg::Matrix [inline, static]
unref() constosg::Referenced [inline]
unref_nodelete() constosg::Referenced [inline]
valid() constosg::Matrix [inline]
~Matrix()osg::Matrix [inline, virtual]
~Object()osg::Object [inline, protected, virtual]
~Referenced()osg::Referenced [protected, virtual]

Generated at Wed Sep 18 13:55:33 2002 for the Open Scene Graph by doxygen 1.2.16.