Public Methods | |
TrackballManipulator () | |
virtual | ~TrackballManipulator () |
virtual void | setNode (osg::Node *) |
Attach a node to the manipulator. | |
virtual const osg::Node * | getNode () const |
Return node if attached. | |
virtual osg::Node * | getNode () |
Return node if attached. | |
virtual void | home (const GUIEventAdapter &ea, GUIActionAdapter &us) |
Move the camera to the default position. | |
virtual void | init (const GUIEventAdapter &ea, GUIActionAdapter &us) |
Start/restart the manipulator. | |
virtual bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &us) |
handle events, return true if handled, false otherwise. |
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Return node if attached.
Reimplemented from osgGA::CameraManipulator. |
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Return node if attached.
Reimplemented from osgGA::CameraManipulator. |
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handle events, return true if handled, false otherwise.
Reimplemented from osgGA::CameraManipulator. |
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Move the camera to the default position. May be ignored by manipulators if home functionality is not appropriate. Reimplemented from osgGA::CameraManipulator. |
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Start/restart the manipulator.
Reimplemented from osgGA::CameraManipulator. |
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Attach a node to the manipulator. Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model. Reimplemented from osgGA::CameraManipulator. |