_adjustAspectRatioMode | osg::Camera | [protected] |
_attachedTransformMode | osg::Camera | [protected] |
_bottom | osg::Camera | [protected] |
_center | osg::Camera | [protected] |
_eye | osg::Camera | [protected] |
_eyeToModelTransform | osg::Camera | [protected] |
_fusionDistanceMode | osg::Camera | [protected] |
_fusionDistanceRatio | osg::Camera | [protected] |
_left | osg::Camera | [protected] |
_lookAtType | osg::Camera | [protected] |
_modelToEyeTransform | osg::Camera | [protected] |
_projectionType | osg::Camera | [protected] |
_refCount | osg::Referenced | [protected] |
_right | osg::Camera | [protected] |
_screenDistance | osg::Camera | [protected] |
_top | osg::Camera | [protected] |
_up | osg::Camera | [protected] |
_zFar | osg::Camera | [protected] |
_zNear | osg::Camera | [protected] |
ADJUST_HORIZONTAL enum value | osg::Camera | |
ADJUST_NONE enum value | osg::Camera | |
ADJUST_VERTICAL enum value | osg::Camera | |
adjustAspectRatio(const double newAspectRatio) | osg::Camera | [inline] |
adjustAspectRatio(const double newAspectRatio, const AdjustAspectRatioMode aa) | osg::Camera | |
AdjustAspectRatioMode enum name | osg::Camera | |
attachTransform(const TransformMode mode, Matrix *modelTransform=0) | osg::Camera | |
bottom() const | osg::Camera | [inline] |
calc_aspectRatio() const | osg::Camera | |
calc_fovx() const | osg::Camera | |
calc_fovy() const | osg::Camera | |
Camera(DisplaySettings *ds=NULL) | osg::Camera | |
Camera(const Camera &) | osg::Camera | |
copy(const Camera &) | osg::Camera | [protected] |
ensureOrthogonalUpVector() | osg::Camera | |
EYE_TO_MODEL enum value | osg::Camera | |
FRUSTUM enum value | osg::Camera | |
FusionDistanceMode enum name | osg::Camera | |
getAdjustAspectRatioMode() const | osg::Camera | [inline] |
getCenterPoint() const | osg::Camera | [inline] |
getEyePoint() const | osg::Camera | [inline] |
getFusionDistance() const | osg::Camera | |
getFusionDistanceMode() const | osg::Camera | [inline] |
getFusionDistanceRatio() const | osg::Camera | [inline] |
getLookAtType() const | osg::Camera | [inline] |
getLookDistance() const | osg::Camera | [inline] |
getLookVector() const | osg::Camera | |
getModelViewMatrix() const | osg::Camera | |
getProjectionMatrix() const | osg::Camera | |
getProjectionType() const | osg::Camera | [inline] |
getScreenDistance() const | osg::Camera | [inline] |
getSideVector() const | osg::Camera | |
getTransform(const TransformMode mode) | osg::Camera | |
getTransform(const TransformMode mode) const | osg::Camera | |
getUpVector() const | osg::Camera | [inline] |
getViewFrustum() const | osg::Camera | [inline] |
home() | osg::Camera | |
left() const | osg::Camera | [inline] |
LookAtType enum name | osg::Camera | |
MODEL_TO_EYE enum value | osg::Camera | |
NO_ATTACHED_TRANSFORM enum value | osg::Camera | |
operator=(const Camera &) | osg::Camera | |
osg::Referenced::operator=(Referenced &) | osg::Referenced | [inline] |
ORTHO enum value | osg::Camera | |
ORTHO2D enum value | osg::Camera | |
PERSPECTIVE enum value | osg::Camera | |
ProjectionType enum name | osg::Camera | |
PROPORTIONAL_TO_LOOK_DISTANCE enum value | osg::Camera | |
PROPORTIONAL_TO_SCREEN_DISTANCE enum value | osg::Camera | |
ref() const | osg::Referenced | [inline] |
referenceCount() const | osg::Referenced | [inline] |
Referenced() | osg::Referenced | [inline] |
Referenced(const Referenced &) | osg::Referenced | [inline] |
right() const | osg::Camera | [inline] |
setAdjustAspectRatioMode(const AdjustAspectRatioMode aam) | osg::Camera | [inline] |
setFOV(const double fovx, const double fovy, const double zNear, const double zFar) | osg::Camera | |
setFrustum(const double left, const double right, const double bottom, const double top, const double zNear, const double zFar) | osg::Camera | |
setFusionDistanceMode(FusionDistanceMode mode) | osg::Camera | [inline] |
setFusionDistanceRatio(float ratio) | osg::Camera | [inline] |
setLookAt(const Vec3 &eye, const Vec3 ¢er, const Vec3 &up) | osg::Camera | |
setLookAt(const double eyeX, const double eyeY, const double eyeZ, const double centerX, const double centerY, const double centerZ, const double upX, const double upY, const double upZ) | osg::Camera | |
setNearFar(const double zNear, const double zFar) | osg::Camera | |
setOrtho(const double left, const double right, const double bottom, const double top, const double zNear, const double zFar) | osg::Camera | |
setOrtho2D(const double left, const double right, const double bottom, const double top) | osg::Camera | |
setPerspective(const double fovy, const double aspectRatio, const double zNear, const double zFar) | osg::Camera | |
setScreenDistance(float screenDistance) | osg::Camera | [inline] |
setView(const Vec3 &eyePoint, const Vec3 &lookPoint, const Vec3 &upVector) | osg::Camera | |
top() const | osg::Camera | [inline] |
transformLookAt(const Matrix &matrix) | osg::Camera | |
TransformMode enum name | osg::Camera | |
unref() const | osg::Referenced | [inline] |
unref_nodelete() const | osg::Referenced | [inline] |
USE_EYE_AND_QUATERNION enum value | osg::Camera | |
USE_EYE_CENTER_AND_UP enum value | osg::Camera | |
USE_HOME_POSITON enum value | osg::Camera | |
zFar() const | osg::Camera | [inline] |
zNear() const | osg::Camera | [inline] |
~Camera() | osg::Camera | [virtual] |
~Referenced() | osg::Referenced | [protected, virtual] |