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osgUtil Namespace Reference


Compounds

class  AppVisitor
 Basic AppVisitor implementation for animating a scene. More...

struct  LeafDepthSortFunctor
struct  NewVertex
class  MergeGeometryVisitor
class  CombineLODsVisitor
 Optimize the LOD groups, by combining adjacent LOD's which have complementary ranges. More...

class  FlattenStaticTransformsVisitor
 Flatten Static Trasform nodes by applying their transform to the geometry on the leaves of the scene graph, then removing the now redundent transforms. More...

class  ConvertGeoSetsToGeometryVisitor
 ConvertGeoSetsToGeometryVisitor all the old GeoSet Drawables to the new Geometry Drawables. More...

class  CullVisitor
 Basic NodeVisitor implementation for rendering a scene. More...

class  DepthSortedBin
class  DisplayListVisitor
 Visitor for traversing scene graph and setting each osg::Drawable's _useDisplayList flag, with option to immediately compile osg::Drawable OpenGL Display lists and osg::StateAttribute's. More...

class  DisplayRequirementsVisitor
 A visitor for traversing a scene graph establishing the OpenGL visuals are required to support rendering of that scene graph. More...

class  Hit
class  InsertImpostorsVisitor
 Insert impostor nodes into scene graph. More...

class  IntersectState
class  IntersectVisitor
 Basic visitor for ray based collisions of a scene. More...

class  Optimizer
 Insert impostor nodes into scene graph. More...

class  RemoveEmptyNodesVisitor
 Remove rendundent nodes, such as groups with one single child. More...

class  RemoveRedundentNodesVisitor
 Remove rendundent nodes, such as groups with one single child. More...

class  StateVisitor
 Optimize State in the scene graph by removing duplicate state, replacing it with shared instances, both for StateAttributes, and whole StateSets. More...

struct  Prim
class  RegisterRenderBinProxy
 Proxy class for automatic registration of renderbins with the RenderBin prototypelist. More...

class  RenderBin
 RenderBin base class. More...

struct  SortCallback
class  RenderGraph
class  RenderLeaf
 container class for all data required for rendering of drawables. More...

class  RenderStage
 RenderState base class. More...

class  RenderStageLighting
 RenderBin base class. More...

class  RenderToTextureStage
 RenderStage which copies the final image to an attached texture or image. More...

class  SceneView
 SceneView is literally a view of a scene, encapsulating the camera, global state, lights and the scene itself. More...

class  SmoothingVisitor
 A smoothing visitor for calculating smoothed normals for osg::GeoSet's which contains surface primitives. More...

class  Tesselator
 A simple class for tessellating a single polygon boundary. More...

struct  Vec3d
class  TransformCallback
class  TriStripVisitor
 A tri stripping visitor for converting Geometry surface primitives into tri strips. More...


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