Public Types |
enum | Face {
POSITIVE_X = 0,
NEGATIVE_X = 1,
POSITIVE_Y = 2,
NEGATIVE_Y = 3,
POSITIVE_Z = 4,
NEGATIVE_Z = 5
} |
Public Methods |
| TextureCubeMap () |
| TextureCubeMap (const TextureCubeMap &cm, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| Copy constructor using CopyOp to manage deep vs shallow copy.
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| META_StateAttribute (osg, TextureCubeMap, TEXTURE) |
virtual int | compare (const StateAttribute &rhs) const |
| return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
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void | setImage (const Face, Image *image) |
| Set the texture image for specified face.
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Image * | getImage (const Face) |
| Get the texture image for specified face.
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const Image * | getImage (const Face) const |
| Get the const texture image for specified face.
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void | setTextureSize (const int width, const int height) const |
| Set the texture width and height.
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void | getTextureSize (int &width, int &height) const |
| Get the texture subload width.
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void | setSubloadCallback (SubloadCallback *cb) |
SubloadCallback * | getSubloadCallback () |
const SubloadCallback * | getSubloadCallback () const |
void | setNumMipmapLevels (unsigned int num) const |
| Set the number of mip map levels the the texture has been created with, should only be called within an osg::Texuture::apply() and custom OpenGL texture load.
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unsigned int | getNumMipmapLevels () const |
| Get the number of mip map levels the the texture has been created with.
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virtual void | apply (State &state) const |
| On first apply (unless already compiled), create the minmapped texture and bind it, subsequent apply will simple bind to texture.
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Protected Methods |
virtual | ~TextureCubeMap () |
bool | imagesValid () const |
virtual void | computeInternalFormat () const |
Protected Attributes |
ref_ptr< Image > | _images [6] |
GLsizei | _textureWidth |
GLsizei | _textureHeight |
GLsizei | _numMimpmapLevels |
ref_ptr< SubloadCallback > | _subloadCallback |