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osgParticle::RadialShooter Class Reference

A shooter class that shoots particles radially. More...

Inheritance diagram for osgParticle::RadialShooter:

Inheritance graph
[legend]
List of all members.

Public Methods

 RadialShooter ()
 RadialShooter (const RadialShooter &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgParticle, RadialShooter)
const rangefgetThetaRange () const
 Get the range of possible values for theta angle.

void setThetaRange (const rangef &r)
 Set the range of possible values for theta angle.

void setThetaRange (float r1, float r2)
 Set the range of possible values for theta angle.

const rangefgetPhiRange () const
 Get the range of possible values for phi angle.

void setPhiRange (const rangef &r)
 Set the range of possible values for phi angle.

void setPhiRange (float r1, float r2)
 Set the range of possible values for phi angle.

const rangefgetInitialSpeedRange () const
 Get the range of possible values for initial speed of particles.

void setInitialSpeedRange (const rangef &r)
 Set the range of possible values for initial speed of particles.

void setInitialSpeedRange (float r1, float r2)
 Set the range of possible values for initial speed of particles.

void shoot (Particle *P) const
 Shoot a particle. Do not call this method manually.


Protected Methods

virtual ~RadialShooter ()
RadialShooter & operator= (const RadialShooter &)

Detailed Description

A shooter class that shoots particles radially.

This shooter computes the velocity vector of incoming particles by choosing a random direction and a random speed. Both direction and speed are chosen within specified ranges. The direction is defined by two angles: theta, which is the angle between the velocity vector and the Z axis, and phi, which is the angle between the X axis and the velocity vector projected onto the X-Y plane.


Constructor & Destructor Documentation

osgParticle::RadialShooter::RadialShooter   [inline]
 

osgParticle::RadialShooter::RadialShooter const RadialShooter &    copy,
const osg::CopyOp   copyop = osg::CopyOp::SHALLOW_COPY
[inline]
 

virtual osgParticle::RadialShooter::~RadialShooter   [inline, protected, virtual]
 


Member Function Documentation

const rangef & osgParticle::RadialShooter::getInitialSpeedRange   const [inline]
 

Get the range of possible values for initial speed of particles.

const rangef & osgParticle::RadialShooter::getPhiRange   const [inline]
 

Get the range of possible values for phi angle.

const rangef & osgParticle::RadialShooter::getThetaRange   const [inline]
 

Get the range of possible values for theta angle.

osgParticle::RadialShooter::META_Object osgParticle   ,
RadialShooter   
 

RadialShooter& osgParticle::RadialShooter::operator= const RadialShooter &    [inline, protected]
 

void osgParticle::RadialShooter::setInitialSpeedRange float    r1,
float    r2
[inline]
 

Set the range of possible values for initial speed of particles.

void osgParticle::RadialShooter::setInitialSpeedRange const rangef   r [inline]
 

Set the range of possible values for initial speed of particles.

void osgParticle::RadialShooter::setPhiRange float    r1,
float    r2
[inline]
 

Set the range of possible values for phi angle.

void osgParticle::RadialShooter::setPhiRange const rangef   r [inline]
 

Set the range of possible values for phi angle.

void osgParticle::RadialShooter::setThetaRange float    r1,
float    r2
[inline]
 

Set the range of possible values for theta angle.

void osgParticle::RadialShooter::setThetaRange const rangef   r [inline]
 

Set the range of possible values for theta angle.

void osgParticle::RadialShooter::shoot Particle   P const [inline, virtual]
 

Shoot a particle. Do not call this method manually.

Implements osgParticle::Shooter.


The documentation for this class was generated from the following file:
Generated at Wed Sep 18 13:55:54 2002 for the Open Scene Graph by doxygen 1.2.16.