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osg::Camera Member List

This is the complete list of members for osg::Camera, including all inherited members.
_adjustAspectRatioModeosg::Camera [protected]
_attachedTransformModeosg::Camera [protected]
_bottomosg::Camera [protected]
_centerosg::Camera [protected]
_eyeosg::Camera [protected]
_eyeToModelTransformosg::Camera [protected]
_fusionDistanceModeosg::Camera [protected]
_fusionDistanceRatioosg::Camera [protected]
_leftosg::Camera [protected]
_lookAtTypeosg::Camera [protected]
_modelToEyeTransformosg::Camera [protected]
_projectionTypeosg::Camera [protected]
_refCountosg::Referenced [protected]
_rightosg::Camera [protected]
_screenDistanceosg::Camera [protected]
_toposg::Camera [protected]
_uposg::Camera [protected]
_zFarosg::Camera [protected]
_zNearosg::Camera [protected]
ADJUST_HORIZONTAL enum valueosg::Camera
ADJUST_NONE enum valueosg::Camera
ADJUST_VERTICAL enum valueosg::Camera
adjustAspectRatio(const double newAspectRatio)osg::Camera [inline]
adjustAspectRatio(const double newAspectRatio, const AdjustAspectRatioMode aa)osg::Camera
AdjustAspectRatioMode enum nameosg::Camera
attachTransform(const TransformMode mode, Matrix *modelTransform=0)osg::Camera
bottom() constosg::Camera [inline]
calc_aspectRatio() constosg::Camera
calc_fovx() constosg::Camera
calc_fovy() constosg::Camera
Camera(DisplaySettings *ds=NULL)osg::Camera
Camera(const Camera &)osg::Camera
copy(const Camera &)osg::Camera [protected]
ensureOrthogonalUpVector()osg::Camera
EYE_TO_MODEL enum valueosg::Camera
FRUSTUM enum valueosg::Camera
FusionDistanceMode enum nameosg::Camera
getAdjustAspectRatioMode() constosg::Camera [inline]
getCenterPoint() constosg::Camera [inline]
getEyePoint() constosg::Camera [inline]
getFusionDistance() constosg::Camera
getFusionDistanceMode() constosg::Camera [inline]
getFusionDistanceRatio() constosg::Camera [inline]
getLookAtType() constosg::Camera [inline]
getLookDistance() constosg::Camera [inline]
getLookVector() constosg::Camera
getModelViewMatrix() constosg::Camera
getProjectionMatrix() constosg::Camera
getProjectionType() constosg::Camera [inline]
getScreenDistance() constosg::Camera [inline]
getSideVector() constosg::Camera
getTransform(const TransformMode mode)osg::Camera
getTransform(const TransformMode mode) constosg::Camera
getUpVector() constosg::Camera [inline]
getViewFrustum() constosg::Camera [inline]
home()osg::Camera
left() constosg::Camera [inline]
LookAtType enum nameosg::Camera
MODEL_TO_EYE enum valueosg::Camera
NO_ATTACHED_TRANSFORM enum valueosg::Camera
operator=(const Camera &)osg::Camera
osg::Referenced::operator=(Referenced &)osg::Referenced [inline]
ORTHO enum valueosg::Camera
ORTHO2D enum valueosg::Camera
PERSPECTIVE enum valueosg::Camera
ProjectionType enum nameosg::Camera
PROPORTIONAL_TO_LOOK_DISTANCE enum valueosg::Camera
PROPORTIONAL_TO_SCREEN_DISTANCE enum valueosg::Camera
ref() constosg::Referenced [inline]
referenceCount() constosg::Referenced [inline]
Referenced()osg::Referenced [inline]
Referenced(const Referenced &)osg::Referenced [inline]
right() constosg::Camera [inline]
setAdjustAspectRatioMode(const AdjustAspectRatioMode aam)osg::Camera [inline]
setFOV(const double fovx, const double fovy, const double zNear, const double zFar)osg::Camera
setFrustum(const double left, const double right, const double bottom, const double top, const double zNear, const double zFar)osg::Camera
setFusionDistanceMode(FusionDistanceMode mode)osg::Camera [inline]
setFusionDistanceRatio(float ratio)osg::Camera [inline]
setLookAt(const Vec3 &eye, const Vec3 &center, const Vec3 &up)osg::Camera
setLookAt(const double eyeX, const double eyeY, const double eyeZ, const double centerX, const double centerY, const double centerZ, const double upX, const double upY, const double upZ)osg::Camera
setNearFar(const double zNear, const double zFar)osg::Camera
setOrtho(const double left, const double right, const double bottom, const double top, const double zNear, const double zFar)osg::Camera
setOrtho2D(const double left, const double right, const double bottom, const double top)osg::Camera
setPerspective(const double fovy, const double aspectRatio, const double zNear, const double zFar)osg::Camera
setScreenDistance(float screenDistance)osg::Camera [inline]
setView(const Vec3 &eyePoint, const Vec3 &lookPoint, const Vec3 &upVector)osg::Camera
top() constosg::Camera [inline]
transformLookAt(const Matrix &matrix)osg::Camera
TransformMode enum nameosg::Camera
unref() constosg::Referenced [inline]
unref_nodelete() constosg::Referenced [inline]
USE_EYE_AND_QUATERNION enum valueosg::Camera
USE_EYE_CENTER_AND_UP enum valueosg::Camera
USE_HOME_POSITON enum valueosg::Camera
zFar() constosg::Camera [inline]
zNear() constosg::Camera [inline]
~Camera()osg::Camera [virtual]
~Referenced()osg::Referenced [protected, virtual]

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