_position | osg::AnimationPath::ControlPoint | |
_rotation | osg::AnimationPath::ControlPoint | |
_scale | osg::AnimationPath::ControlPoint | |
ControlPoint() | osg::AnimationPath::ControlPoint | [inline] |
ControlPoint(const osg::Vec3 &position) | osg::AnimationPath::ControlPoint | [inline] |
ControlPoint(const osg::Vec3 &position, const osg::Quat &rotation) | osg::AnimationPath::ControlPoint | [inline] |
ControlPoint(const osg::Vec3 &position, const osg::Quat &rotation, const osg::Vec3 &scale) | osg::AnimationPath::ControlPoint | [inline] |
getInverse(Matrix &matrix) const | osg::AnimationPath::ControlPoint | [inline] |
getMatrix(Matrix &matrix) const | osg::AnimationPath::ControlPoint | [inline] |
interpolate(const float ratio, const ControlPoint &first, const ControlPoint &second) | osg::AnimationPath::ControlPoint | [inline] |