Table of Contents
1. Introduction
1.1 More than just hardware buffers
2. Hardware Buffers
2.1 The Hardware Buffer Manager
2.2 Buffer Usage
2.3 Shadow Buffers
2.4 Locking buffers
2.5 Practical Buffer Tips
2.6 Hardware Vertex Buffers
2.6.1 The VertexData class
2.6.2 Vertex Declarations
2.6.3 Vertex Buffer Bindings
2.6.4 Updating Vertex Buffers
2.7 Hardware Index Buffers
2.7.1 The IndexData class
2.7.2 Updating Index Buffers
2.8 Hardware Pixel Buffers
2.8.1 Textures
2.8.2 Updating Pixel Buffers
2.8.3 Texture Types
2.8.4 Pixel Formats
2.8.5 Pixel boxes
This document was generated
by Steve Streeting on April 24 2010
using texi2html