appendGeometry(const Vertex *const vbuff, uint vertex_count)=0 | CEGUI::GeometryBuffer | [pure virtual] |
appendVertex(const Vertex &vertex)=0 | CEGUI::GeometryBuffer | [pure virtual] |
draw() const =0 | CEGUI::GeometryBuffer | [pure virtual] |
getActiveTexture() const =0 | CEGUI::GeometryBuffer | [pure virtual] |
getBatchCount() const =0 | CEGUI::GeometryBuffer | [pure virtual] |
getRenderEffect()=0 | CEGUI::GeometryBuffer | [pure virtual] |
getVertexCount() const =0 | CEGUI::GeometryBuffer | [pure virtual] |
reset()=0 | CEGUI::GeometryBuffer | [pure virtual] |
setActiveTexture(Texture *texture)=0 | CEGUI::GeometryBuffer | [pure virtual] |
setClippingRegion(const Rect ®ion)=0 | CEGUI::GeometryBuffer | [pure virtual] |
setPivot(const Vector3 &p)=0 | CEGUI::GeometryBuffer | [pure virtual] |
setRenderEffect(RenderEffect *effect)=0 | CEGUI::GeometryBuffer | [pure virtual] |
setRotation(const Vector3 &r)=0 | CEGUI::GeometryBuffer | [pure virtual] |
setTranslation(const Vector3 &v)=0 | CEGUI::GeometryBuffer | [pure virtual] |
~GeometryBuffer() | CEGUI::GeometryBuffer | [inline, virtual] |