VFX_BEAM_* Constant Group
Beams fire in a straight line towards their targets.
These constants are actually integers which can be found in nwscript.nss and refer to row numbers in the file visualeffects.2da - this file also contains visual effects for which there are no constants. If you want to use one of those, just use EffectVisualEffect(XXX) where XXX is the rownumber.
Constants
Constant | Description |
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VFX_BEAM_BLACK | Color(s): black, negative |  |
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VFX_BEAM_CHAIN | A non-moving normal metal chain, no sound. Color(s): chain |  |
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VFX_BEAM_COLD | A beam of frost from the source to target. Location: Body Color(s): blue, white |  |
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VFX_BEAM_EVIL | A beam of evil (purple and black) from the source to target. Location: Body Color(s): red, white |  |
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VFX_BEAM_FIRE | A beam of fire from the source to target. Location: Body Color(s): fire, yellow |  |
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VFX_BEAM_FIRE_LASH | Two lashing whips of fire from source to target. Location: Body Color(s): fire, yellow |  |
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VFX_BEAM_FIRE_W | A larger/more firey version of VFX_BEAM_FIRE. Color(s): fire |  |
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VFX_BEAM_FIRE_W_SILENT | |
VFX_BEAM_HOLY | A divine (yellow/gold) beam from source to target. Location: Body Color(s): yellow |
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VFX_BEAM_LIGHTNING | A beam of lightning from the source to target. Location: Body Color(s): blue, white |  |
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VFX_BEAM_MIND | A beam of mental power from the source to target. Location: Body Color(s): purple, white |  |
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VFX_BEAM_ODD | Another color beam attack. Location: Body Color(s): purple, white |  |
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VFX_BEAM_SILENT_COLD | Like VFX_BEAM_COLD, but without sound. |
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VFX_BEAM_SILENT_EVIL | Like VFX_BEAM_EVIL, but without sound. |
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VFX_BEAM_SILENT_FIRE | Like VFX_BEAM_FIRE, but without sound. |
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VFX_BEAM_SILENT_HOLY | Like VFX_BEAM_HOLY, but without sound. |
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VFX_BEAM_SILENT_LIGHTNING | Like VFX_BEAM_LIGHTNING, but without sound. |
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VFX_BEAM_SILENT_MIND | Like VFX_BEAM_MIND, but without sound. |
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VFX_BEAM_SILENT_ODD | Like VFX_BEAM_ODD, but without sound. |
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See Also
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