DAMAGE_BONUS_* Constant Group

Determines magical adjustments to damage. Not treated the same as DAMAGE_POWER_*, which determines if an attack can penetrate damage reduction.



Constants

ConstantDescription
DAMAGE_BONUS_1
Magical +1 bonus. Deals 1 extra point of damage on a successful hit.
DAMAGE_BONUS_10
DAMAGE_BONUS_11
DAMAGE_BONUS_12
DAMAGE_BONUS_13
DAMAGE_BONUS_14
DAMAGE_BONUS_15
DAMAGE_BONUS_16
DAMAGE_BONUS_17
DAMAGE_BONUS_18
DAMAGE_BONUS_19
DAMAGE_BONUS_1d10
An extra 1d10 (1-10) points of damage due to an additional property (fire, cold, sonic, acid, etc).
DAMAGE_BONUS_1d12
DAMAGE_BONUS_1d4
An extra 1d4 (1-4) points of damage due to an additional property (fire, cold, sonic, acid, etc).
DAMAGE_BONUS_1d6
An extra 1d6 (1-6) points of damage due to an additional property (fire, cold, sonic, acid, etc).
DAMAGE_BONUS_1d8
An extra 1d8 (1-8) points of damage due to an additional property (fire, cold, sonic, acid, etc).
DAMAGE_BONUS_2
Magical +2 bonus. Deals 2 extra points of damage on a successful hit.
DAMAGE_BONUS_20
DAMAGE_BONUS_2d10
DAMAGE_BONUS_2d12
DAMAGE_BONUS_2d4
DAMAGE_BONUS_2d6
An extra 2d6 (2-12) points of damage due to an additional property (fire, cold, sonic, acid, etc).
DAMAGE_BONUS_2d8
DAMAGE_BONUS_3
Magical +3 bonus. Deals 3 extra points of damage on a successful hit.
DAMAGE_BONUS_4
Magical +4 bonus. Deals 4 extra points of damage on a successful hit.
DAMAGE_BONUS_5
Magical +5 bonus. Deals 5 extra points of damage on a successful hit.
DAMAGE_BONUS_6
DAMAGE_BONUS_7
DAMAGE_BONUS_8
DAMAGE_BONUS_9

See Also

functions: EffectDamageIncrease | EffectDamageShield


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