EffectDazed()
Returns a new effect object.
effect EffectDazed();
Description
Create a Daze effect.
Dazed creatures have no inherant penalities but unable to attack, cast spells or use items, and only able to walk away from attackers. It is a mind effect, and thus is countered by mind spell immunities.
Remarks
Constructors are special methods that return a new instance of an object. In NWN Script each effect that you can place on an object has it’s own constructor that creates a new instance of the specified effect. This effect object can then be used in an ApplyEffectToObject() Command. See Effect Constructor for more details.
Known Bugs
As of 1.29 and before, Daze meant you couldn't move (same as Stun) but at 1.30, they fixed it so that is was to D&D rules, and you can walk around.
Version
1.22
See Also
categories: | Effects Functions |
author: Michael Nork, editor: Jasperre
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