GetIsReactionTypeNeutral(object, object)

Determine whether oSource has a neutral reaction towards oTarget

int GetIsReactionTypeNeutral(
    object oTarget,
    object oSource = OBJECT_SELF
);

Parameters

oTarget

The target creature to test.

oSource

The source creature to test the feelings of. (Default: OBJECT_SELF)


Description

Returns TRUE if oSource has a neutral reaction towards oTarget, depending on the reputation, PVP setting and (if both oSource and oTarget are PCs), oSource's Like/Dislike setting for oTarget.



Remarks

If you just want to know how two objects feel about each other in terms of faction and personal reputation, use GetIsNeutral() instead.


Version

1.22

See Also

functions: GetIsNeutral
categories: Reputation/Faction Functions


 author: Jason Harris, editor: Kristian Markon
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