GetTrapOneShot(object)
Determines if the trap was designated as only going off once.
int GetTrapOneShot( object oTrapObject );
Parameters
oTrapObject
a placeable, door or trigger
Description
Returns TRUE if trap has been set as a 'one-shot'. All traps set by PCs, NPCs during game are automatically set as 'one-shot'.
Version
1.22
See Also
functions: | GetIsTrapped | GetLastTrapDetected | GetTrapBaseType | GetTrapCreator | GetTrapDetectable | GetTrapDetectDC | GetTrapDetectedBy | GetTrapDisarmable | GetTrapDisarmDC | GetTrapFlagged | GetTrapKeyTag | SetTrapDetectedBy | SetTrapDisabled |
categories: | Traps Functions |
events: | OnDisarm Event | OnTrapTriggered Event |
author: Jody Fletcher
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