DetermineEnemies()

Returns number of enemies perceived and their combined levels.

struct DetermineEnemies();

Description

Uses four general categories to determine what kinds of enemies the NPC is facing. 4 categories are: fighter, cleric, mage, and monster. Function uses only first class-slot of a perceived creature to determine enemy class.



Remarks

The following classes count as fighters: animals, barbarians, beasts, commoners, constructs, elementals, fighters, giants humanoid, monstrous, paladins, rangers, rogues, vermin, monks, and shapechangers.

The following classes count as clerics: clerics and druids.

The following classes count as mages: bards, fey, sorcerers, and wizards.

The following classes count as monsters: aberrations, dragons, magical beasts, and outsiders.

The struct used by DetermineEnemies is called sEnemies and looks like this (the spelling mistake in MONTERS_LEVELS is Bioware’s, not mine):
struct sEnemies
{
int FIGHTERS;
int FIGHTER_LEVELS;
int CLERICS;
int CLERIC_LEVELS;
int MAGES;
int MAGE_LEVELS;
int MONSTERS;
int MONTERS_LEVELS;
int TOTAL;
int TOTAL_LEVELS;
};


Requirements

#include "NW_I0_GENERIC"

Version

1.28

Example

#include "nw_i0_generic"

void main()
{
struct sEnemies strEnemies=DetermineEnemies();

//how many fighter-types are we facing
int nFighters=strEnemies.FIGHTERS;

//what are their combined levels
int nFighterLevels=strEnemies.FIGHTER_LEVELS;

//how many cleric-types are we facing
int nClerics=strEnemies.CLERICS;

//what are their combined levels
int nClericLevels=strEnemies.CLERIC_LEVELS;

//how many mage-types are we facing
int nMages=strEnemies.MAGES;

//what are their combined levels
int nMageLevels=strEnemies.MAGE_LEVELS;

//how many monster-types are we facing
int nMonsters=strEnemies.MONSTERS;

//what are their combined levels - I've made no spelling
//mistakes, Bioware has: it really does say MONTERS
int nMonsterLevels=strEnemies.MONTERS_LEVELS;

//how many enemies are there all in all (we could
//also just add up all the previous numbers)
int nTotal=strEnemies.TOTAL;

//what are their combined levels
int nTotalLevels=strEnemies.TOTAL_LEVELS;


}

See Also

functions: TalentAdvancedProtectSelf
categories: Combat Information Functions | Perception Functions


 author: Jody Fletcher, editor: Lilac Soul, additional contributor(s): Lilac Soul
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