EffectSanctuary(int)
Creates a sanctuary effect.
effect EffectSanctuary( int nDifficultyClass );
Parameters
nDifficultyClass
Must be a non-zero, positive number.
Description
Create a Sanctuary effect (see SPELL_SANCTUARY).
Returns an effect of type EFFECT_TYPE_INVALIDEFFECT if nDifficultyClass is less than or equal to 0.
The difficulty is the save DC in the sancuary spell, or, to put it another way, the DC of the will save needed to see through the person's sancuary. The save DC is done automatically for anyone who could see the person it is applied to if they didn't have the effect (IE: Line of sight to the person).
Remarks
Because EffectEthereal() has a bug and returns EFFECT_TYPE_SANCTUARY for it, any time EFFECT_TYPE_SANCTUARY is removed from a target, EffectEthereal() is too.
Version
1.22
See Also
functions: | EffectEthereal |
categories: | Effects Functions |
constants: | SPELL_* Constants |
author: Charles Feduke, editor: Jasperre
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