NW_FLAG_BEHAVIOR_* Constant Group

Determines how an NPC reacts, irregardless of faction.


Requirements

#include "nw_i0_generic"


Constants

ConstantDescription
NW_FLAG_BEHAVIOR_CARNIVORE
The NPC will always attack regardless of faction.
NW_FLAG_BEHAVIOR_HERBIVORE
The NPC will never attack and will always flee.
NW_FLAG_BEHAVIOR_OMNIVORE
The NPC will only attack if approached.
NW_FLAG_BEHAVIOR_SPECIAL
UNKNOWN

See Also

functions: DetermineSpecialBehavior | GetBehaviorState | SetBehaviorState


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