Constant | Description |
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ASSOCIATE_COMMAND_ATTACKNEAREST | Instructs the NPC associate to attack the nearest enemy. |
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ASSOCIATE_COMMAND_DISARMTRAP | Instructs the NPC to disarm a trap. |
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ASSOCIATE_COMMAND_FOLLOWMASTER | Instructs the NPC associate to follow the master. |
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ASSOCIATE_COMMAND_GUARDMASTER | Instructs the NPC associate to guard the master. |
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ASSOCIATE_COMMAND_HEALMASTER | Instructs the NPC associate to heal its related master. |
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ASSOCIATE_COMMAND_INVENTORY | Instructs the NPC to open their inventory for you (only in SoU) |
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ASSOCIATE_COMMAND_LEAVEPARTY | Used to disband a henchman NPC associate. |
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ASSOCIATE_COMMAND_MASTERATTACKEDOTHER | Used to signal that the master attacked another creature. |
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ASSOCIATE_COMMAND_MASTERFAILEDLOCKPICK | Signals that the master just failed in an attempt to open a lock, whether the attempt was bashing, lock picking, or just trying to open an object. |
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ASSOCIATE_COMMAND_MASTERGOINGTOBEATTACKED | Used to signal that the master is about to be attacked. |
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ASSOCIATE_COMMAND_MASTERSAWTRAP | Used to signal that the master saw a trap. |
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ASSOCIATE_COMMAND_MASTERUNDERATTACK | Used to signal that the master is currently under attack. |
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ASSOCIATE_COMMAND_PICKLOCK | Instructs the NPC to pick a lock. |
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ASSOCIATE_COMMAND_RELEASEDOMINATION | Used to release a dominated (charmed or otherwise magically enchanted) creature NPC associate from service. |
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ASSOCIATE_COMMAND_STANDGROUND | Instructs the NPC associate to stand their ground and not perform any other action. The NPC associate will not move during the OnHeartbeat script. |
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ASSOCIATE_COMMAND_TOGGLECASTING | |
ASSOCIATE_COMMAND_TOGGLESEARCH | |
ASSOCIATE_COMMAND_TOGGLESTEALTH | |
ASSOCIATE_COMMAND_UNPOSSESSFAMILIAR | Used to unpossess a familiar currently possessed by a PC. |
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ASSOCIATE_COMMAND_UNSUMMONANIMALCOMPANION | Used to unsummon an animal companion NPC associate. |
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ASSOCIATE_COMMAND_UNSUMMONFAMILIAR | Used to unsummon a familiar NPC associate. |
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ASSOCIATE_COMMAND_UNSUMMONSUMMONED | Used to unsummon a summoned creature NPC associate. |
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