ANIMATION_* Constant Group

List of animations.



Constants

ConstantDescription
ANIMATION_FIREFORGET_BOW
The bow animation.
ANIMATION_FIREFORGET_DODGE_DUCK
The animation of someone dodging something by ducking
ANIMATION_FIREFORGET_DODGE_SIDE
The animation of someone dodging something by taking a half-step to the side.
ANIMATION_FIREFORGET_DRINK
The drinking animation.
ANIMATION_FIREFORGET_GREETING
The animation of a creature greeting someone.
ANIMATION_FIREFORGET_HEAD_TURN_LEFT
The animation of a creature turning its head left.
ANIMATION_FIREFORGET_HEAD_TURN_RIGHT
The animation of a creature turning its head right.
ANIMATION_FIREFORGET_PAUSE_BORED
The animation of a creature standing around bored.
ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD
The animation of a creature standing around scratching its head.
ANIMATION_FIREFORGET_READ
The reading animation.
ANIMATION_FIREFORGET_SALUTE
The animation of a creature saluting.
ANIMATION_FIREFORGET_SPASM
ANIMATION_FIREFORGET_STEAL
The stealing animation.
ANIMATION_FIREFORGET_TAUNT
The taunting animation.
ANIMATION_FIREFORGET_VICTORY1
One of the celebration animations.
ANIMATION_FIREFORGET_VICTORY2
One of the celebration animations.
ANIMATION_FIREFORGET_VICTORY3
One of the celebration animations.
ANIMATION_LOOPING_CONJURE1
The looping animation of someone conjuring something by moving hands in a pattern in front of themself.
ANIMATION_LOOPING_CONJURE2
The looping animation of someone conjuring something by waving their hands over their head.
ANIMATION_LOOPING_CUSTOM1
ANIMATION_LOOPING_CUSTOM2
ANIMATION_LOOPING_DEAD_BACK
Like ANIMATION_LOOPING_DEAD_FRONT, except the creature will lie face up instead of face down.
ANIMATION_LOOPING_DEAD_FRONT
Creates a feign death or sleep-lik effect that ends when the player moves or clicks on himself. If attacked while down, the player will not get up if hit.
ANIMATION_LOOPING_GET_LOW
Causes the object to bend down low to retrieve something from the floor.
ANIMATION_LOOPING_GET_MID
Causes the object to bend down to get something at about waist height.
ANIMATION_LOOPING_LISTEN
The looping animation of a creature listening.
ANIMATION_LOOPING_LOOK_FAR
The looping animation of a creature looking at a distance.
ANIMATION_LOOPING_MEDITATE
The looping animation of a creature meditating.
ANIMATION_LOOPING_PAUSE
The looping animation of a creature standing around.
ANIMATION_LOOPING_PAUSE_DRUNK
The looping animation of a drunk creature standing around.
ANIMATION_LOOPING_PAUSE_TIRED
The looping animation of a tired creature standing around.
ANIMATION_LOOPING_PAUSE2
The looping animation of a creature standing around.
ANIMATION_LOOPING_SIT_CHAIR
The looping animation of a creature sitting on a chair.
ANIMATION_LOOPING_SIT_CROSS
The looping animation of a creature sitting cross-legged.
ANIMATION_LOOPING_SPASM
The looping animation of someone having a spasm. Actually looks a little creepy in my opinion...
ANIMATION_LOOPING_TALK_FORCEFUL
The looping animation of a creature talking forcefully.
ANIMATION_LOOPING_TALK_LAUGHING
The looping animation of a creature laughing.
ANIMATION_LOOPING_TALK_NORMAL
The looping animation of a creature talking.
ANIMATION_LOOPING_TALK_PLEADING
The looping animation of a creature pleading.
ANIMATION_LOOPING_WORSHIP
The looping animation of the creature worshipping.
ANIMATION_PLACEABLE_ACTIVATE
The animation of a placeable becoming activated.
ANIMATION_PLACEABLE_CLOSE
The closing animation of a placeable.
ANIMATION_PLACEABLE_DEACTIVATE
The animation of a placeable becoming deactivated.
ANIMATION_PLACEABLE_OPEN
The opening of a placeable animation.

See Also

functions: ActionPlayAnimation | MakeDrunk | PlayAnimation | PlayConversationAnimation


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