SPECIAL_ATTACK_* Constant Group
Special attacks that can be performed during combat.
Constants
Constant | Description |
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SPECIAL_ATTACK_CALLED_SHOT_ARM | Attempt to disable or hinder a foe's ability to fight with its arms. |
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SPECIAL_ATTACK_CALLED_SHOT_LEG | Attempt to disable or hinder a foe's ability to move by walking. |
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SPECIAL_ATTACK_DISARM | Attempt to disarm a foe by sundering their weapon; provokes an attack of opportunity. |
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SPECIAL_ATTACK_FLURRY_OF_BLOWS | Monk's Flurry of Blows ability (additional unarmed attacks with a penalty to attack rolls). |
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SPECIAL_ATTACK_IMPROVED_DISARM | Attempt to disarm a foe by sundering his weapon without drawing an attack of opportunity. |
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SPECIAL_ATTACK_IMPROVED_KNOCKDOWN | Attempts to knock a foe down; does not draw an attack of opportunity. |
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SPECIAL_ATTACK_INVALID | |
SPECIAL_ATTACK_KNOCKDOWN | Attempts to knock a foe down; draws an attack of opportunity. |
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SPECIAL_ATTACK_RAPID_SHOT | Grants an additional missile attack with all missile attack rolls taken at a penalty. |
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SPECIAL_ATTACK_SAP | Inflict subdual damage to try to knock out a foe. Inflicting subdual damage with a weapon that normally inflicts actual damage is done at a penalty to attack rolls. |
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SPECIAL_ATTACK_STUNNING_FIST | Monk's stunning fist ability. |
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See Also
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