IP_CONST_ONHIT_* Constant Group
Itemproperty constants relating to when a weapons successfully hits something.
Constants
Constant | Description |
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IP_CONST_ONHIT_ABILITYDRAIN | |
IP_CONST_ONHIT_BLINDNESS | Make creature blind OnHit. |
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IP_CONST_ONHIT_CONFUSION | |
IP_CONST_ONHIT_DAZE | |
IP_CONST_ONHIT_DEAFNESS | |
IP_CONST_ONHIT_DISEASE | Make target diseased OnHit. |
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IP_CONST_ONHIT_DISPELMAGIC | Dispel magic off target OnHit. |
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IP_CONST_ONHIT_DOOM | Give the target the doom effect OnHit. |
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IP_CONST_ONHIT_FEAR | Cause fear in the target OnHit. |
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IP_CONST_ONHIT_GREATERDISPEL | Use greater dispel on target OnHit. |
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IP_CONST_ONHIT_HOLD | |
IP_CONST_ONHIT_ITEMPOISON | |
IP_CONST_ONHIT_KNOCK | Knock (unlock) the target OnHit. |
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IP_CONST_ONHIT_LESSERDISPEL | Use lesser dispel on target OnHit. |
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IP_CONST_ONHIT_LEVELDRAIN | |
IP_CONST_ONHIT_MORDSDISJUNCTION | Use Mordenkainen's disjunction on target OnHit. |
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IP_CONST_ONHIT_SILENCE | Silence the target OnHit. |
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IP_CONST_ONHIT_SLAYALIGNMENT | |
IP_CONST_ONHIT_SLAYALIGNMENTGROUP | Slay alignmentgroup OnHit. |
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IP_CONST_ONHIT_SLAYRACE | |
IP_CONST_ONHIT_SLEEP | |
IP_CONST_ONHIT_SLOW | |
IP_CONST_ONHIT_STUN | |
IP_CONST_ONHIT_VORPAL | |
IP_CONST_ONHIT_WOUNDING | Wound target OnHit. Will keep taking damage until healed. |
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See Also
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