ActionEquipMostEffectiveArmor()
Causes the calling creature to equip the best armor in its inventory.
void ActionEquipMostEffectiveArmor();
Description
The calling creature will equip the armor in its possession that has the highest armor class. Remember, in combat, a creature cannot change its armor.
Remarks
As with all ActionEquip* functions, it is not necessary to first unequip the current item in the same inventory slot before equipping the new item.
Also note that Clothing, with 0 AC, will, for some reason, not be equipped. Only padded armor or better (even with AC bonuses/decreases) will get equipped.
Version
1.22
See Also
functions: | ActionEquipMostDamagingMelee | ActionEquipMostDamagingRanged |
categories: | Action on Object Functions | Combat Actions Functions | Inventory Functions |
author: Troels Therkelsen, editor: Jasperre, additional contributor(s): Jasperre
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