Help for GMonsters



Table of Contents


1. Description
2. Gameplay
2-1. Trainer Levels
2-2. Battle Screen
2-3. Battle Effects
3. How can I help?
4. Support
5. License

1. Description


Gmonsters is a Gnome-based game in which you train, raise, and battle virtual monsters. It features asynchronous battles, the ability to capture new monsters, use items, and includes an LGPL'ed library for the development of other games that would use the Gmonsters engine.

2. Gameplay



GMonsters is a simple game to play. The game is in the Gnome menu under the section "Games". You can also start it by running the command "gmonsters". To start a new game, click the "New Trainer" button on the main screen. After you have created a trainer, you can click on "Trainer Manager" to view your monsters or check your Trainer Levels. You can also click on "Battle Monsters" to enter the battle screen.

2-1. Trainer Levels


Trainer Levels are the measurement of how well you work with different types of monsters. The higher your trainer level for a certain type, the more likely that type will be to obey you and the faster they will gain experience. Your trainer levels raise or lower depending on whether or not your monsters win battles, and whether you withdraw them before they become too injured to battle.

2-2. Battle Screen


The battle screen is where you choose the type of battle you wish to engage in. "Random Monster" gives you a choice of the type of terrain you want to go to for battle, then a battle will begin with a random monster of a species that lives in that terrain. You can only capture new monsters during these "Random Monster" battles. "Random Trainer" sends you into a battle with a computer-controlled AI trainer with a random set of monsters that are around the same experience levels as your monsters. "Network Battle" will ask you for the hostname or IP number of the computer the player you wish to battle is on, then attempt to connect to them and start the battle. "Network Host" is the option to pick if someone else is going to connect to your computer for a battle.

2-3. Battle Effects


Battle effects are changes to a monsters condition during battle. The effects that can occur are:
Sleep:The monster falls asleep for a random period of time.
Stun:The monster is in a daze and may not be able to attack.
Poison:The monster has been poisoned and will slowly lose hit points.
Leech:The opponent's monster is slowly draining hit points from your monster and adding them to it's own.
Scared:This causes the monster's "Fear" to rise, which will make them less likely to attack, and if their fear raises to 100%, the monster will run away.
Blinded:This lowers the monster's accuracy to lower, which will cause their attacks to miss the opponent's monster more often.
Confused:The monster is confused and may hurt itself when trying to use an ability. (Note: including healing abilities!)

3. How can I help?



If you want to help the development of GMonsters, email Scott Barnes (reeve@ductape.net) or join the GMonsters mailing list (see the GMonsters website, http://gmonsters.sourceforge.net), and say you want to join the project! Or if you want to help but don't want to join, you can visit the Sourceforge page for GMonsters (http://sourceforge.net/gmonsters/) and sumbit ideas and bug reports. If you do sumbit an idea or bug report, please sign up on the GMonsters mailing list and tell us, so we can get right on it. :) And thanks for the help!

4. Support



If you need help with something and don't know where to turn, join the GMonsters mailing list (see the GMonsters website for more info, http://gmonsters.sourceforge.net) and ask away! We'll try to be prompt in answering any messages on the list, but remember, we have lives outside of GMonsters development too. (At least, some of us do :))

5. License



GMonsters is licensed under the GNU General Public License, which is included with the game in the COPYING file.