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transform2.hpp
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39 #ifndef GLM_GTX_transform2
40 #define GLM_GTX_transform2 GLM_VERSION
41
42 // Dependency:
43 #include "../glm.hpp"
44 #include "../gtx/transform.hpp"
45
46 #if(defined(GLM_MESSAGES) && !defined(glm_ext))
47 # pragma message("GLM: GLM_GTX_transform2 extension included")
48 #endif
49
50 namespace glm
51 {
54
57 template <typename T>
58 detail::tmat3x3<T> shearX2D(
59 detail::tmat3x3<T> const & m,
60 T y);
61
64 template <typename T>
65 detail::tmat3x3<T> shearY2D(
66 detail::tmat3x3<T> const & m,
67 T x);
68
71 template <typename T>
72 detail::tmat4x4<T> shearX3D(
73 const detail::tmat4x4<T> & m,
74 T y,
75 T z);
76
79 template <typename T>
80 detail::tmat4x4<T> shearY3D(
81 const detail::tmat4x4<T> & m,
82 T x,
83 T z);
84
87 template <typename T>
88 detail::tmat4x4<T> shearZ3D(
89 const detail::tmat4x4<T> & m,
90 T x,
91 T y);
92
93 //template <typename T> GLM_FUNC_QUALIFIER detail::tmat4x4<T> shear(const detail::tmat4x4<T> & m, shearPlane, planePoint, angle)
94 // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
95 // - dot(PointOnPlane, normal) * OnPlaneVector 1
96
97 // Reflect functions seem to don't work
98 //template <typename T> detail::tmat3x3<T> reflect2D(const detail::tmat3x3<T> & m, const detail::tvec3<T>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
99 //template <typename T> detail::tmat4x4<T> reflect3D(const detail::tmat4x4<T> & m, const detail::tvec3<T>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
100
103 template <typename T>
104 detail::tmat3x3<T> proj2D(
105 const detail::tmat3x3<T> & m,
106 const detail::tvec3<T>& normal);
107
110 template <typename T>
111 detail::tmat4x4<T> proj3D(
112 const detail::tmat4x4<T> & m,
113 const detail::tvec3<T>& normal);
114
117 template <typename valType>
118 detail::tmat4x4<valType> scaleBias(
119 valType scale,
120 valType bias);
121
124 template <typename valType>
125 detail::tmat4x4<valType> scaleBias(
126 detail::tmat4x4<valType> const & m,
127 valType scale,
128 valType bias);
129
131 }// namespace glm
132
133 #include "transform2.inl"
134
135 #endif//GLM_GTX_transform2