First Start Installation Network Play Configuration FAQ Redistribution

Command Reference

Available console commands/config file settings:

VIEWPORT_TO_PLAYER_1        	Assign this viewport to a player
VIEWPORT_TO_PLAYER_2        	Assign this viewport to a player
VIEWPORT_TO_PLAYER_3        	Assign this viewport to a player
VIEWPORT_TO_PLAYER_4        	Assign this viewport to a player
COLOR_R_4                   	Cycle and wall color, red component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
COLOR_G_4                   	Cycle and wall color, green component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
COLOR_B_4                   	Cycle and wall color, blue component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
CAMWOBBLE_4                 	Lets the internal camera move with your cycle
AUTO_INCAM_4                	Automatically switch to internal camera in a maze
FAV_NUM_PER_TEAM_PLAYER_4   	The favorite number of players per team for this player
NAME_TEAM_AFTER_PLAYER_4    	If set, the team is named after the leading player
SPECTATOR_MODE_4            	Sets spectator mode for this player
INSTANT_CHAT_STRING_4_1     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_2     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_3     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_4     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_5     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_6     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_7     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_8     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_9     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_10    	Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_11    	Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_12    	Instant chat available with hotkeys
ALLOW_CAM_4_0               	Allow/forbid the different camera modes
ALLOW_CAM_4_1               	Allow/forbid the different camera modes
ALLOW_CAM_4_2               	Allow/forbid the different camera modes
ALLOW_CAM_4_3               	Allow/forbid the different camera modes
ALLOW_CAM_4_4               	Allow/forbid the different camera modes
ALLOW_CAM_4_5               	Allow/forbid the different camera modes
ALLOW_CAM_4_6               	Allow/forbid the different camera modes
START_FOV_4                 	Initial field of vision
START_CAM_4                 	Initial Camera
CAMCENTER_4                 	Center internal camera on driving direction
PLAYER_4                    	Player name
COLOR_R_3                   	Cycle and wall color, red component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
COLOR_G_3                   	Cycle and wall color, green component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
COLOR_B_3                   	Cycle and wall color, blue component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
CAMWOBBLE_3                 	Lets the internal camera move with your cycle
AUTO_INCAM_3                	Automatically switch to internal camera in a maze
FAV_NUM_PER_TEAM_PLAYER_3   	The favorite number of players per team for this player
NAME_TEAM_AFTER_PLAYER_3    	If set, the team is named after the leading player
SPECTATOR_MODE_3            	Sets spectator mode for this player
INSTANT_CHAT_STRING_3_1     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_2     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_3     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_4     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_5     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_6     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_7     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_8     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_9     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_10    	Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_11    	Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_12    	Instant chat available with hotkeys
ALLOW_CAM_3_0               	Allow/forbid the different camera modes
ALLOW_CAM_3_1               	Allow/forbid the different camera modes
ALLOW_CAM_3_2               	Allow/forbid the different camera modes
ALLOW_CAM_3_3               	Allow/forbid the different camera modes
ALLOW_CAM_3_4               	Allow/forbid the different camera modes
ALLOW_CAM_3_5               	Allow/forbid the different camera modes
ALLOW_CAM_3_6               	Allow/forbid the different camera modes
START_FOV_3                 	Initial field of vision
START_CAM_3                 	Initial Camera
CAMCENTER_3                 	Center internal camera on driving direction
PLAYER_3                    	Player name
COLOR_R_2                   	Cycle and wall color, red component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
COLOR_G_2                   	Cycle and wall color, green component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
COLOR_B_2                   	Cycle and wall color, blue component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
CAMWOBBLE_2                 	Lets the internal camera move with your cycle
AUTO_INCAM_2                	Automatically switch to internal camera in a maze
FAV_NUM_PER_TEAM_PLAYER_2   	The favorite number of players per team for this player
NAME_TEAM_AFTER_PLAYER_2    	If set, the team is named after the leading player
SPECTATOR_MODE_2            	Sets spectator mode for this player
INSTANT_CHAT_STRING_2_1     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_2     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_3     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_4     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_5     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_6     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_7     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_8     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_9     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_10    	Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_11    	Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_12    	Instant chat available with hotkeys
ALLOW_CAM_2_0               	Allow/forbid the different camera modes
ALLOW_CAM_2_1               	Allow/forbid the different camera modes
ALLOW_CAM_2_2               	Allow/forbid the different camera modes
ALLOW_CAM_2_3               	Allow/forbid the different camera modes
ALLOW_CAM_2_4               	Allow/forbid the different camera modes
ALLOW_CAM_2_5               	Allow/forbid the different camera modes
ALLOW_CAM_2_6               	Allow/forbid the different camera modes
START_FOV_2                 	Initial field of vision
START_CAM_2                 	Initial Camera
CAMCENTER_2                 	Center internal camera on driving direction
PLAYER_2                    	Player name
COLOR_R_1                   	Cycle and wall color, red component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
COLOR_G_1                   	Cycle and wall color, green component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
COLOR_B_1                   	Cycle and wall color, blue component. Changing it during a game directly is unsupported ( But activating the ingame menu helps ).
CAMWOBBLE_1                 	Lets the internal camera move with your cycle
AUTO_INCAM_1                	Automatically switch to internal camera in a maze
FAV_NUM_PER_TEAM_PLAYER_1   	The favorite number of players per team for this player
NAME_TEAM_AFTER_PLAYER_1    	If set, the team is named after the leading player
SPECTATOR_MODE_1            	Sets spectator mode for this player
INSTANT_CHAT_STRING_1_1     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_2     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_3     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_4     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_5     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_6     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_7     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_8     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_9     	Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_10    	Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_11    	Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_12    	Instant chat available with hotkeys
ALLOW_CAM_1_0               	Allow/forbid the different camera modes
ALLOW_CAM_1_1               	Allow/forbid the different camera modes
ALLOW_CAM_1_2               	Allow/forbid the different camera modes
ALLOW_CAM_1_3               	Allow/forbid the different camera modes
ALLOW_CAM_1_4               	Allow/forbid the different camera modes
ALLOW_CAM_1_5               	Allow/forbid the different camera modes
ALLOW_CAM_1_6               	Allow/forbid the different camera modes
START_FOV_1                 	Initial field of vision
START_CAM_1                 	Initial Camera
CAMCENTER_1                 	Center internal camera on driving direction
PLAYER_1                    	Player name
FLOOR_BLUE                  	Floor color
FLOOR_GREEN                 	Floor color
FLOOR_RED                   	Floor color
MOVIEPACK_FLOOR_BLUE        	Floor color
MOVIEPACK_FLOOR_GREEN       	Floor color
MOVIEPACK_FLOOR_RED         	Floor color
GRID_SIZE_MOVIEPACK         	distance between gridlines when moviepack is active
GRID_SIZE                   	distance between gridlines
MOVIEPACK_WALL_STRETCH      	The distance of the vertical lines on the moviepack walls
FADEOUT_NAME_DELAY          	Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
SHOW_OWN_NAME               	Should your own name be shown above your cycle, too?	
SCORE_SUICIDE               	What you get for stupidly dying
SCORE_KILL                  	What you get for killing someone
SCORE_DIE                   	What you get for dying
CYCLE_PING_RUBBER           	Additional niceness for high ping players
CYCLE_RUBBER                	Niceness factor to allow you drive really close to a wall
CYCLE_BRAKE                 	Brake intensity
CYCLE_SOUND_SPEED           	Sound speed divisor
CYCLE_WALL_NEAR             	Maximum accelerating wall distance
CYCLE_ACCEL_OFFSET          	Minimum numeric wall distance
CYCLE_ACCEL                 	Wall acceleration factor
CYCLE_DELAY                 	Minimum time between turns
CYCLE_START_SPEED           	Initial cycle speed
CYCLE_SPEED                 	Basic speed of your cycle if you drive straight and not close to walls
CYCLE_BRAKE_DEPLETE         	Rate at which the brake reservoir depletes when you are braking
CYCLE_BRAKE_REFILL          	Rate at which the brake reservoir refills when you are not braking
REAL_CYCLE_SPEED_FACTOR     	The currently active cycle speed multiplier. Leave it alone; change speed_factor instead.
START_NEW_MATCH             	Initiates a new match
PING_CHARITY                	how much ping are you willing to take over from your opponent?
MAX_IN_RATE                 	maximum network input rate
MAX_OUT_RATE                	maximum network output rate
CUSTOM_SERVER_NAME          	name of the server to connect to
LADDER_GAIN_EXTRA           	Ping dependent ladder extra score for the winner
LADDER_LOSE_MIN_ON_LOAD     	Minimum of you ladder score lost on each load
LADDER_LOSE_PERCENT_ON_LOAD 	Percentage of your ladder score lost on each load
LADDER_TAX                  	Percentage of the ladder pot the IRS takes
LADDER_PERCENT_BET          	Percentage of your score you put in the ladder pot
LADDER_MIN_BET              	Minimum score you put in the ladder pot
TALK_TO_MASTER              	Announce this server on the internet?
SP_EXPLOSION_RADIUS         	Blast radius of the cycle explosions
SP_WALLS_LENGTH             	Length of the cycle walls in meters; negative values will make the walls infinite.
SP_WALLS_STAY_UP_DELAY      	Number of seconds the walls stay up after a player died; negative values will keep them up forever.
SP_TEAM_BALANCE_ON_QUIT     	Balance teams on player quit?
SP_TEAM_BALANCE_WITH_AIS    	Balance teams with AI players?
SP_TEAM_MAX_IMBALANCE_PERM  	Maximum allowed permanent team imbalance
SP_TEAM_MAX_IMBALANCE       	Maximum allowed temporary team imbalance
SP_TEAM_MAX_PLAYERS         	Maximum number of players per team
SP_TEAM_MIN_PLAYERS         	Minimum number of players per team
SP_TEAMS_MAX                	Maximum number of teams
SP_TEAMS_MIN                	Minimum number of teams
SP_WIN_ZONE_MIN_LAST_DEATH  	Minimum number of seconds since the last death before the instant win zone is activated
SP_WIN_ZONE_MIN_ROUND_TIME  	Minimum number of seconds the round has to be going on before the instant win zone is activated
SP_FINISH_TYPE              	What happens when the last human is dead?
SP_GAME_TYPE                	Type of game played
SP_SIZE_FACTOR              	Arena size modifier
SP_SPEED_FACTOR             	Speed modifier for the cycles
SP_AUTO_IQ                  	Automatically adjust AI IQ?
SP_AUTO_AIS                 	Automatically spawn AI players?
SP_AI_IQ                    	IQ of the AI opponents
SP_MIN_PLAYERS              	Minimum number of players
SP_NUM_AIS                  	Number of AI players
SP_LIMIT_SCORE              	End the match when a player reaches this score	 
SP_LIMIT_ROUNDS             	End the match after this number of rounds
SP_LIMIT_TIME               	End the match after this number of minutes 
SP_SCORE_WIN                	You get this when you win a round in the single player highscore hunt
EXPLOSION_RADIUS            	Blast radius of the cycle explosions
WALLS_LENGTH                	Length of the cycle walls in meters; negative values will make the walls infinite.
WALLS_STAY_UP_DELAY         	Number of seconds the walls stay up after a player died; negative values will keep them up forever.
TEAM_BALANCE_ON_QUIT        	Balance teams on player quit?
TEAM_BALANCE_WITH_AIS       	Balance teams with AI players?
TEAM_MAX_IMBALANCE_PERM     	Maximum allowed permanent team imbalance
TEAM_MAX_IMBALANCE          	Maximum allowed temporary team imbalance
TEAM_MAX_PLAYERS            	Maximum number of players per team
TEAM_MIN_PLAYERS            	Minimum number of players per team
TEAMS_MAX                   	Maximum number of teams
TEAMS_MIN                   	Minimum number of teams
WIN_ZONE_MIN_LAST_DEATH     	Minimum number of seconds since the last death before the instant win zone is activated
WIN_ZONE_MIN_ROUND_TIME     	Minimum number of seconds the round has to be going on before the instant win zone is activated
FINISH_TYPE                 	What happens when the last human is dead?
GAME_TYPE                   	Type of game played
SIZE_FACTOR                 	Arena size modifier
SPEED_FACTOR                	Speed modifier for the cycles
AUTO_IQ                     	Automatically adjust AI IQ?
AUTO_AIS                    	Automatically spawn AI players?
AI_IQ                       	IQ of the AI opponents
MIN_PLAYERS                 	Minimum number of players
NUM_AIS                     	Number of AI players
LIMIT_SCORE                 	End the match when a player reaches this score	 
LIMIT_ROUNDS                	End the match after this number of rounds
LIMIT_TIME                  	End the match after this number of minutes 
SCORE_WIN                   	What you get for winning a round
DEDICATED_IDLE              	after running this time (in hours), the dedicated server takes the next chance to quit.
MOVIEPACK                   	Use the moviepack if available
ZTRICK                      	Performance tweak; does not work on most Windows systems
MOUSE_GRAB                  	Grab the mouse pointer, so it can't leave the window
REAL_ARENA_SIZE_FACTOR      	The currently active arena size. Leave it alone; change size_factor instead.
WRAP_MENU                   	If set, you leave a menu to the top and reenter it at the bottom.
SPARKS                      	Draw sparks when going too close to a wall
TEXTURES_HI                 	Use high color textures
PREDICT_OBJECTS             	predict cycle movement in network play
LAG_O_METER                 	Draw Lag-O-Meter in network play
INFINITY_PLANE              	Use infinite points (Does not work properly on most Windows systems)
SKY_WOBBLE                  	Sky animation
LOWER_SKY                   	Draw lower sky plane
UPPER_SKY                   	Draw upper sky plane
DITHER                      	Use dithering
HIGH_RIM                    	Draw high rim walls
FLOOR_DETAIL                	Floor detail settings
FLOOR_MIRROR                	Floor mirror mode
SHOW_FPS                    	Enable fps display
TEXT_OUT                    	Enable console text output
SMOOTH_SHADING              	Enable smooth shading
ALPHA_BLEND                 	Enable alpha blending
PERSP_CORRECT               	Enable perspective correction
POLY_ANTIALIAS              	Enable polygon antialiasing
LINE_ANTIALIAS              	Enable line antialiasing
MESSAGE_OF_DAY_4            	Message sent to clients
MESSAGE_OF_DAY_3            	Message sent to clients
MESSAGE_OF_DAY_2            	Message sent to clients
MESSAGE_OF_DAY_1            	Message sent to clients
GL_VENDOR                   	OpenGL system information
GL_RENDERER                 	OpenGL system information
GL_VERSION                  	OpenGL system information
GL_EXTENSIONS               	OpenGL system information
TEXTURE_MODE_3              	Font:
TEXTURE_MODE_2              	Object Textures:
TEXTURE_MODE_1              	Wall Textures:
TEXTURE_MODE_0              	Floor Texture:
LANGUAGE_SECOND             	fallback language if the first language is not available
LANGUAGE_FIRST              	the language Armagetron will use 
WIN_ZONE_INITIAL_SIZE       	win_zone_initial_size_help
WIN_ZONE_EXPANSION          	Expansion speed of the instant win zone
CAMERA_SERVER_CUSTOM_PITCH  	Position of the custom camera: how much does it look up/down?
CAMERA_SERVER_CUSTOM_RISE   	Position of the custom camera: how much is it moved up from the cycle?
CAMERA_SERVER_CUSTOM_BACK   	Position of the custom camera: how much is it moved back from the cycle?
CAMERA_CUSTOM_PITCH         	Position of the custom camera: how much does it look up/down?
CAMERA_CUSTOM_RISE          	Position of the custom camera: how much is it moved up from the cycle?
CAMERA_CUSTOM_BACK          	Position of the custom camera: how much is it moved back from the cycle?
CAMERA_FREE_START_Z         	Start position of the free camera
CAMERA_SMART_START_Z        	Start position of the smart camera
CAMERA_FOLLOW_START_Z       	Start position of the fixed external camera
CAMERA_FREE_START_Y         	Start position of the free camera
CAMERA_SMART_START_Y        	Start position of the smart camera
CAMERA_FOLLOW_START_Y       	Start position of the fixed external camera
CAMERA_FREE_START_X         	Start position of the free camera
CAMERA_SMART_START_X        	Start position of the smart camera
CAMERA_FOLLOW_START_X       	Start position of the fixed external camera
CAMERA_FORBID_FOLLOW        	Forbids the use of the fixed external camera on all clients
CAMERA_FORBID_FREE          	Forbids the use of the free camera on all clients
CAMERA_FORBID_SERVER_CUSTOM 	camera_forbid_server_custom_help
CAMERA_FORBID_CUSTOM        	Forbids the use of the custom camera on all clients
CAMERA_FORBID_IN            	Forbids the use of the internal camera on all clients
CAMERA_FORBID_SMART         	Forbids the use of the internal camera on all clients
FLOOR_MIRROR_INT            	Intensity of the floor mirror effect
NEW_TEAM_ALLOWED            	Is it currently allowed to create a new team?
OPTIONS_DESCRIPTION         	options_description_help
URL                         	HTTP url assiciated with a server
KICK                        	Kicks the specified player from the server
SILENCE_ALL                 	if set to 1, all chat messages will be omitted.
PASSWORD_STORAGE            	Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.
PASSWORD                    	password setting
SOUND_SOURCES               	number of sound sources to be heard at the same time
SOUND_QUALITY               	sound quality 0=off, 3=high
SOUND_BUFFER_SHIFT          	Buffer size multiplier
MIN_VOTERS                  	number of voters that need to be online to enable voting.						
ALLOW_VOTING                	if set to 1, voting will be allowed.
VOTING_DECAY                	one non-voter is ignored everytime this many secons pass
VOTING_START_DECAY          	number of seconds after that the non-voters start to get ignored.
VOTING_TIMEOUT              	votes older than this time out and are rejected.
CENTER_MESSAGE              	Prints a big message on the screen of all connected clients
CONSOLE_MESSAGE             	Prints a message on the console of all connected clients
MAX_CLIENTS                 	Maximum number of network clients to accept
NEW_FEATURE_DELAY           	Disable features that only came in during the last X protocol versions.
BACKWARD_COMPATIBILITY      	Maximum number of old protocol versions to support.
CLIENT_PORT                 	Port we try to connect to
SERVER_PORT                 	Port this server listens on
SERVER_NAME                 	Name of this server
BIG_BROTHER                 	Did we already send the big brother information?
SPAM_MAXLEN                 	maximal length of chat message.
SPAM_AUTOKICK               	spam score that causes you to get kicked instantly.
SPAM_PENALTY                	number of seconds to silence a spammer.
SPAM_PROTECTION             	harshness of spam protection; determines min delay between chat messages accepted.
KEYBOARD                    	keyboard settings
COLOR_STRINGS               	Print colored strings
USE_DISPLAYLISTS            	use display lists for rendering the cycles?
SOFTWARE_RENDERER           	Is the OpenGL renderer not hadware accelerated?
FAILED_ATTEMPTS             	Number of failed attemts to initialize graphics mode
LAST_CHECK_ERRORS           	listen to errors claiming a video mode does not exist, last successful init
CHECK_ERRORS                	listen to errors claiming a video mode does not exist
LAST_ZDEPTH                 	z buffer depth, last successful init
ZDEPTH                      	z buffer depth to use (0: 16 1: from color depth 2: 32)
LAST_COLORDEPTH             	color depth, last successful init
COLORDEPTH                  	color depth to use (0: 16 1: desktop 2: 24)
LAST_FULLSCREEN             	fullscreen or windowed mode, last successful init
FULLSCREEN                  	fullscreen or windowed mode?
ARMAGETRON_LAST_WINDOWSIZE  	last Window size
ARMAGETRON_WINDOWSIZE       	Window size
ARMAGETRON_LAST_SCREENMODE  	last screen resolution
ARMAGETRON_SCREENMODE       	Screen resolution
CUSTOM_SCREEN_ASPECT        	Custom screen aspect ratio ( pixel width/pixel height)
CUSTOM_SCREEN_WIDTH         	Custom screen size
CUSTOM_SCREEN_HEIGHT        	Custom screen size
VIEWPORT_CONF               	Viewport configuration; decides how many players can play on this computer
INCLUDE                     	includes the following file
FIRST_USE                   	is this the first time you use Armagetron?



This document was created by Manuel Moos

Last modification: Sun Feb 27 21:50:43 CET 2005

First Start Installation Network Play Configuration FAQ Redistribution