Commands

Undo

Overview

Undo reverses the last operation (if available). The last operation could be the last use of the mouse on a model canvas, the last requested command (except in the case of undo or redo), or a set of changes within one dialog box.

Undo can be used multiple times. The number of undo items available is limited by memory.

Keyboard shortcuts

Redo

Overview

Redo reverses the effects of undo (if the preceeding operations where undo commands). Redo can be used multiple times.

Keyboard shortcuts

Delete

Overview

Delete removes selected vertices, faces, and bone joints. If a vertex is removed, any faces which rely on that vertex will also be deleted. If a face is deleted which shares vertices with other faces, the vertices and unselected faces will not be deleted. If a bone joint is deleted it will delete keyframes for that bone joint and may cause animation problems for children of the deleted joint.

Keyboard shortcuts

Hide

Overview

Hide will make faces or vertices of your choice invisible. This can be useful if some faces are blocking your view of the part of the model with which you are working.

You can hide the selected portion of the model or the unselected portion of the model. When you are ready to see the complete model again you can select Unhide all to make the invisible portions visible again.

Hidden model portions cannot be selected. Any commands or tools which operate on selected portions of the model will not modify hidden model objects.

Keyboard shortcuts

Extrude

Overview

Extrude takes faces that you have selected and extends them in a direction you specify. When those faces are extended, each edge becomes another face which is connected to the faces' original locations.

Keyboard shortcuts

Flip

Overview

The flip command will move selected vertices and faces so that they face a different direction. You can flip in the X, Y, or Z directions. For example, a Flip X would cause the selected part of the model to change to its mirror image from the front or back canvas view (the actual model is affected, not just the view).

Keyboard shortcuts

Invert Selection

Overview

The invert selection command will select unselected portions of the model, and unselect selected portions of the model according to the current selection mode.

If you are in group selection mode, ungrouped faces are ignored and will never be selected.

Keyboard shortcuts

Invert Normals

Overview

Invert normals will cause normals to extend from the opposite plane of selected faces. This is useful if some sections of the model have been manipulated in such a way that polygons are facing the wrong direction.

If you have very dark polygon faces or if some polygon faces don't show up in a different rendering engine, it may be because your normals are facing the wrong direction. In these cases, inverting normals will fix the problem.

Keyboard shortcuts

Weld Vertices

Overview

The weld vertices command will join selected vertices into one vertex. The vertices must be very close to each other.

More than one set of vertices can be welded at one time. If you have a model which has been duplicated and flipped you can weld the seam between the two portions by moving the seams together, selecting all vertices along the seam, and using a single weld command. Only vertices near each other will be welded so that you can weld the entire seam in one operation.

Vertices can be disconnected again by using the unweld command.

Keyboard shortcuts

Unweld Vertices

Overview

The unweld vertices command will create a separate vertex for each face which uses the vertex.

Vertices can be reconnected by using the weld command.

Keyboard shortcuts

Subdivide Faces

Overview

The subdivide faces command will divide a triangle face into four triangles which share vertices.

Keyboard shortcuts

Unweld Vertices

Overview

The joints command will open the Joints Window to allow you to rename joints or assign vertices to them. See the Joints Window for more details.

Keyboard shortcuts


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Copyright © 2004, Kevin Worcester