#include <OgreTerrainMaterialGenerator.h>
Public Member Functions | |
bool | operator== (const TerrainLayerDeclaration &dcl) const |
Public Attributes | |
TerrainLayerSamplerList | samplers |
TerrainLayerSamplerElementList | elements |
All layers must contain the same structure of information, although the input textures can be different per layer instance.
Definition at line 125 of file OgreTerrainMaterialGenerator.h.
bool Ogre::TerrainLayerDeclaration::operator== | ( | const TerrainLayerDeclaration & | dcl | ) | const |
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Last modified Sun Feb 28 21:19:25 2010