STANDARD_FACTION_* Constant Group
The four generic factions used to determine enmity and friendship by NPCs.
Constants
Constant | Description |
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STANDARD_FACTION_COMMONER | Characterized as an average townsperson. Indifferent to PCs, merchant and defender factions, defend other commoner faction members, and attack hostile faction members. |
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STANDARD_FACTION_DEFENDER | Characterized by a town guard. Defends commoners, merchants, other defenders, and PCs, and attacks hostile faction members. |
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STANDARD_FACTION_HOSTILE | Characterized as a normal monster. Attacks all other factions except other hostile faction members. |
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STANDARD_FACTION_MERCHANT | Characterized as a normal tradesman or merchant. Indifferent to PCs and commoners, defends other merchants and defenders, and attacks hostile. |
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See Also
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