Debug Function Category

Functions used to debug and test.



Functions

NameBrief Description
AssignAOEDebugStringCauses the creator of an area of effect spell to speak.
AssignPCDebugStringCauses the nearest PC speak a string.
dbCreateItemOnObjectThis function creates the item for the NWN Treasure Distribution System.
dbSpeakA debug function with a no-op implementation
DebugPrintTalentIDSends a message to the server log file of the talent ID specified.
DebugSpeakSpeak a string used for debugging.
DebugSTRDebug Method created by Bioware
DubugPrintTalentIDDoesn’t do anything
GetCenterPointOfAreaApproximates the central location of an area.
LocationToStringTurn a location into a string.
MyPrintStringUsed for debugging in-game (turned on and off via commenting).
ObjectToStringConverts an object into a hexadecimal string.
PrintFloatRecords a floating point number to the log file.
PrintIntegerRecords an integer to the log file.
PrintLocationPrints a location to the logfile
PrintObjectPrints an object's ID number to the log file.
PrintStringRecords a message to the log file.
PrintVectorRecords a vector to the log file.
SendMessageToPCSends a message to the PC.
SpawnScriptDebuggerFires the script debugger for debugging a running script.
SpeakLocationMake the caller of the function speak a string representation of its current location.
WriteTimestampedLogEntryRecords a string in the log file along with a date-time stamp.

See Also

Function Categories



 Send comments on this topic.