GetNearestSeenOrHeardEnemy()
Determines closest visual creature and determines the closest heard creature.
object GetNearestSeenOrHeardEnemy();
Description
Returns the nearest object that can be seen, then checks for the nearest heard target.
Version
1.22
See Also
functions: | GetEnemyHD | GetIsEnemy | GetNearestCreature | SetListening |
categories: | Get Data Functions | Perception Functions | Targeting Functions |
events: | OnPerception Event |
author: Jody Fletcher
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