ASSOCIATE_COMMAND_* Constant Group

Used to define various commands that can be issued to NPC associates.



Constants

ConstantDescription
ASSOCIATE_COMMAND_ATTACKNEAREST
Instructs the NPC associate to attack the nearest enemy.
ASSOCIATE_COMMAND_DISARMTRAP
Instructs the NPC to disarm a trap.
ASSOCIATE_COMMAND_FOLLOWMASTER
Instructs the NPC associate to follow the master.
ASSOCIATE_COMMAND_GUARDMASTER
Instructs the NPC associate to guard the master.
ASSOCIATE_COMMAND_HEALMASTER
Instructs the NPC associate to heal its related master.
ASSOCIATE_COMMAND_INVENTORY
Instructs the NPC to open their inventory for you (only in SoU)
ASSOCIATE_COMMAND_LEAVEPARTY
Used to disband a henchman NPC associate.
ASSOCIATE_COMMAND_MASTERATTACKEDOTHER
Used to signal that the master attacked another creature.
ASSOCIATE_COMMAND_MASTERFAILEDLOCKPICK
Signals that the master just failed in an attempt to open a lock, whether the attempt was bashing, lock picking, or just trying to open an object.
ASSOCIATE_COMMAND_MASTERGOINGTOBEATTACKED
Used to signal that the master is about to be attacked.
ASSOCIATE_COMMAND_MASTERSAWTRAP
Used to signal that the master saw a trap.
ASSOCIATE_COMMAND_MASTERUNDERATTACK
Used to signal that the master is currently under attack.
ASSOCIATE_COMMAND_PICKLOCK
Instructs the NPC to pick a lock.
ASSOCIATE_COMMAND_RELEASEDOMINATION
Used to release a dominated (charmed or otherwise magically enchanted) creature NPC associate from service.
ASSOCIATE_COMMAND_STANDGROUND
Instructs the NPC associate to stand their ground and not perform any other action. The NPC associate will not move during the OnHeartbeat script.
ASSOCIATE_COMMAND_TOGGLECASTING
ASSOCIATE_COMMAND_TOGGLESEARCH
ASSOCIATE_COMMAND_TOGGLESTEALTH
ASSOCIATE_COMMAND_UNPOSSESSFAMILIAR
Used to unpossess a familiar currently possessed by a PC.
ASSOCIATE_COMMAND_UNSUMMONANIMALCOMPANION
Used to unsummon an animal companion NPC associate.
ASSOCIATE_COMMAND_UNSUMMONFAMILIAR
Used to unsummon a familiar NPC associate.
ASSOCIATE_COMMAND_UNSUMMONSUMMONED
Used to unsummon a summoned creature NPC associate.

See Also

functions: GetLastAssociateCommand | SetAssociateListenPatterns


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