EffectConfused()
Creates a confusion effect.
effect EffectConfused();
Description
This function returns a confusion effect. This effect can then be applied to a PC/NPC.
The confusion script, declared in "statescripts.2da" and by default is "nw_g0_confuse" does the actions each round (heartbeat) for a creature affected with confusion.
Remarks
This is a mind-effect and will be blocked by mind immunities.
Version
1.29
See Also
categories: | Effects Functions |
author: Michael Nork, editor: Jasperre
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