GetIsReactionTypeNeutral(object, object)
Determine whether oSource has a neutral reaction towards oTarget
int GetIsReactionTypeNeutral( object oTarget, object oSource = OBJECT_SELF );
Parameters
oTarget
The target creature to test.
oSource
The source creature to test the feelings of. (Default: OBJECT_SELF)
Description
Returns TRUE if oSource has a neutral reaction towards oTarget, depending on the reputation, PVP setting and (if both oSource and oTarget are PCs), oSource's Like/Dislike setting for oTarget.
Remarks
If you just want to know how two objects feel about each other in terms of faction and personal reputation, use GetIsNeutral() instead.
Version
1.22
See Also
functions: | GetIsNeutral |
categories: | Reputation/Faction Functions |
author: Jason Harris, editor: Kristian Markon
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