Traps Function Category

Functions that deal with traps.



Functions

NameBrief Description
EffectAreaOfEffectReturns a new effect object.
GetEnteringObjectGets the object that last opened or entered the calling object.
GetExitingObjectGet the object that last left the calling object.
GetLastDisarmedDetermine who last disarmed a trapped trigger, door or placeable object.
GetLastTrapDetectedDetermines the trap last detected by the PC.
GetNearestTrapToObjectDetermines the closest trap from a creature or object.
GetProjectileTrapOriginGets the origin for a projectile trap.
GetTrapBaseTypeDetermines the type (i.e. frost, spike, etc.) of a trap.
GetTrapCreatorReturns the name of the creature that set the specific trap.
GetTrapDetectableDetermines if the specific trap has been set as detectable or not by the toolset.
GetTrapDetectDCDetermines the DC required to detect the specific trap.
GetTrapDetectedByDetermines whether a creature has detected a specific trap.
GetTrapDisarmableDetermines if the specific trap is capable of being disarmed.
GetTrapDisarmDCDetermines the DC for the trap to be disarmed.
GetTrapFlaggedDetermine if a specific trap has been set as visible to all creatures.
GetTrapKeyTagDetermines the identifier of the key required to disarm the specific trap.
GetTrapOneShotDetermines if the trap was designated as only going off once.
SetTrapDetectedByMakes a trap detected by a creature
SetTrapDisabledDisables the trap on the specified object.
TriggerProjectileTrapCauses an origin object to fire a specified spell at a target.
VersusTrapEffectModifies an effect so that it only works against traps.

See Also

Function Categories



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