EffectDamageImmunityIncrease(int, int)
Creates a Damage Immunity Increase effect
effect EffectDamageImmunityIncrease( int nDamageType, int nPercentImmunity );
Parameters
nDamageType
nPercentImmunity
The percent amount to raise the targets immunity by.
Description
Returns a new effect object that when applied to a target will raise the amount of immunity the target has against damage when it is done to them by a certain type defined in the DAMAGE_TYPE constants group.
Remarks
Constructors are special methods that return a new instance of an object. In NWN Script each effect that you can place on an object has it’s own constructor that creates a new instance of the specified effect. This effect object can then be used in an ApplyEffectToObject() Command. See Effect Constructor for more details.
Version
1.22
See Also
functions: | EffectDamageImmunityDecrease |
categories: | Effects Functions |
constants: | DAMAGE_TYPE_* Constants |
author: John Shuell
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