GetNearestSeenOrHeardEnemy()

Determines closest visual creature and determines the closest heard creature.

object GetNearestSeenOrHeardEnemy();

Description

Returns the nearest object that can be seen, then checks for the nearest heard target.



Version

1.22

See Also

functions: GetEnemyHD | GetIsEnemy | GetNearestCreature | SetListening
categories: Get Data Functions | Perception Functions | Targeting Functions
events: OnPerception Event


 author: Jody Fletcher
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