By default, examining an object shows its description, and - for devices - tells us whether the object is switched on or switched off.
This kind of additional information is not always what we want, so if we have a device whose on/off status we want to conceal, we may write
The examine described devices rule is not listed in any rulebook.
On the other hand, there are times when we may want to add a similar line or two to the descriptions of other kinds of objects. Waxwork shows how to make containers and supporters automatically list everything they're holding when examined, while Crusoe allows us to append an "It is charred." sentence to the end of descriptions of things we have burned in the fire. Since it works by introducing a "printing the description" activity, Crusoe is also a good example to start from if we want to introduce more complex, flexible descriptions of items throughout our game.
Odin rewrites the "You see nothing special..." line with other text of our own, for items that otherwise do not have a description.
Finally, we may want to look at multiple things at once. Shawn's Bad Day allows the player to EXAMINE ALL; The Left Hand of Autumn demonstrates how we might provide a different response for EXAMINE PAINTINGS than for examining each individually; and Examining everything at once provides a SEARCH command that will show the descriptions of all the scenery in the current location.
| Example Waxwork Containers and supporters that report their contents when you EXAMINE them. | |
| Example Odin Replacing "You see nothing special..." with a different default message for looking at something nondescript. | |