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The ilutD3D8VolTexFromFileInMemory function loads a file in memory into a D3D8 volume texture.
ILboolean ilutD3D8TexFromFile(
IDirect3DDevice8 *Device, ILvoid *Lump, ILuint Size, IDirect3DVolumeTexture8 **Texture);
ilutD3D8VolTexFromFileInMemory loads the file present in Lump and converts it to a Direct3D 8 volume texture (IDirect3DVolumeTexture8). This function creates the texture, so the pointer does not even have to be allocated beforehand. This function is functionally equivalent to D3DX's D3DXCreateTextureFromFileInMemory but for a volume texture.
ILUT_ILLEGAL_OPERATION - There is currently no image bound. Use ilGenImages and ilBindImage before calling this function.