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The ilutD3D8MipFunc function changes the number of miplevels to use with D3D8.
ILvoid ilutD3D8MipFunc(
ILuint NumLevels);
ilutD3D8MipFunc changes the number of miplevels specified whenever creating a Direct3D 8 texture. The default value is 0, which means that all mipmap levels are created.
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