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The ilutD3D8MipFunc specifies what number of mipmaps to generate with Direct3D 8.
ILvoid ilutD3D8MipFunc(
ILuint NumLevels
);
ilutD3D8MipFunc tells DevIL what number of mipmap levels to call IDirect3DDevice8_CreateTexture with. For more information on what exactly this means, please look at the Direct3D documentation. It is preferred that you use ilutSetInteger with ILUT_D3D_MIPLEVELS, though.
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